[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - VillainousPotato - 04-14-2013 (04-13-2013, 07:20 PM)Kiandra Wrote:Thank you! I'm working with the windows and spotlights. I'm curious though, is it better to make dark rooms with a dark box light, or make it with light spot and point lights? Also whenever I try and make a very dark box light, I can only make it so it has a blue tint.(04-13-2013, 04:54 AM)NightmareBrothers Wrote: Ill change the floor, and I was hoping to get the effect that the sun (or moon) was up high in the sky, but I guess it does look kind of bizarre. RE: Screenshot criticism thread - CarnivorousJelly - 04-14-2013 (04-14-2013, 10:24 PM)NightmareBrothers Wrote: Thank you! I'm working with the windows and spotlights. I'm curious though, is it better to make dark rooms with a dark box light, or make it with light spot and point lights? Also whenever I try and make a very dark box light, I can only make it so it has a blue tint. Warning: impending wall of text sorted into spoilers based on which one of your questions is being answered Spotlights & Pointlights vs Boxlights Spoiler below!
Blue-ish Light Tint Spoiler below!
I shouldn't go on the forum when I'm avoiding homework... it leads to a lot of talking and typing with very little productiveness. Hopefully my rambling helps a bit Also, I now have the Tetris theme on repeat. And, in case I haven't bombarded you with enough stuff in this message, these are the other two complete colour palettes that I've used so far: Spoiler below!
Last Edit: I also underlined most of the keywords in my wall of text for your convenience and added a TL;DR RE: Screenshot criticism thread - VillainousPotato - 04-15-2013 (04-14-2013, 11:14 PM)Kiandra Wrote:thank you! This helped immensely. I will play around with the lights and work on the color based on these descriptions.(04-14-2013, 10:24 PM)NightmareBrothers Wrote: Thank you! I'm working with the windows and spotlights. I'm curious though, is it better to make dark rooms with a dark box light, or make it with light spot and point lights? Also whenever I try and make a very dark box light, I can only make it so it has a blue tint. RE: Screenshot criticism thread - PutraenusAlivius - 04-15-2013 Just a few screenshots from my Intro. Spoiler below!
Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - Streetboat - 04-15-2013 A common trend I'm seeing in pictures people post is that they go way overboard on the billboards. Think of it like this, windows aren't flood lights, and the reason light rays like that are cast from windows is only if the air is dusty, and those dust particles are what are being illuminated. Only those. Therefore, the light rays should be very subtle, almost invisible. They should also reach almost all the way to the ground upon which they are illuminating. If the light is being cast on the dust in the area, then there should be no reason that dust is suddenly cut off halfway to the point of the light reaching its destination. Even in cases where the light source is extremely bright compared to the surrounding area, the light shaft is still not very bright. Example: Another thing to take note of is that the reason the light shafts look artificial is because the shafts themselves are brighter than the light they cast on the ground, in most peoples' pictures. It should be the opposite. Refer to the above pictures to see what I mean. It's okay for a light shaft to be fairly bright, but only if it's from a direct light source, not diffused through a window like they almost always are in Amnesia environments. If it's a direct hole with bright sunlight streaming through, the light cast on the ground should still be much brighter than the light shaft itself. TL;DR version: 1) Light rays are only bright when direct sunlight causes them in dim environments, not when they are diffused through windows. 2) The light shaft should reach nearly all the way to the point of illumination. 3) The shaft should never be brighter than the light it casts on the ground. RE: Screenshot criticism thread - Hardarm - 04-16-2013 An attempt @ a MansionBase room, I usually do very few of them. Tell me what do you think! EDIT: Streetboat, well I recall i've used billboards in this image too, but the sun is actually pointing towards the windows, and i've made them really intense because I guess they look so good in HPL2, and I wanted to recreate a bit the Brennenburg rooms, so i followed a bit ATDD's fashion! ^^ RE: Screenshot criticism thread - failedALIAS - 04-16-2013 (04-16-2013, 06:42 PM)Robosprog Wrote: Hardarm winning this thread whenever he posts. Shut up. I could totally be a figure skater if I wanted to. RE: Screenshot criticism thread - CorinthianMerchant - 04-16-2013 (04-16-2013, 06:39 PM)Hardarm Wrote: An attempt @ a MansionBase room, I usually do very few of them. Dat's raw HPL sexiness. Baaaaaabyyyy, I can't hold it much longer... It's getting stronger, and stronger.... [video=youtube]http://youtu.be/gh2EDD_kdfo[/video] RE: Screenshot criticism thread - Streetboat - 04-16-2013 (04-16-2013, 06:39 PM)Hardarm Wrote: An attempt @ a MansionBase room, I usually do very few of them. Those billboards look fantastic. Very good work. RE: Screenshot criticism thread - Hardarm - 04-16-2013 (04-16-2013, 07:44 PM)Streetboat Wrote:(04-16-2013, 06:39 PM)Hardarm Wrote: An attempt @ a MansionBase room, I usually do very few of them. thank you mate |