![]() |
[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
RE: Screenshot criticism thread - CarnivorousJelly - 04-19-2013 So, um, I'm making a library and I thought I should throw in a restoration room somewhere. I was trying to simulate dawn-lighting, but I'm not sure how well I did on that. Anyways, thought I would share something since I've been pretty much inactive since school kicked in again. Spoiler below!
RE: Screenshot criticism thread - Streetboat - 04-19-2013 Kiandra, who are you? Because you just kinda seem like this gift who suddenly descended to gift upon us some wonderful level design and a solid grasp on detail. ![]() RE: Screenshot criticism thread - CarnivorousJelly - 04-19-2013 (04-19-2013, 06:43 AM)Streetboat Wrote: Kiandra, who are you? Because you just kinda seem like this gift who suddenly descended to gift upon us some wonderful level design and a solid grasp on detail. Aw, thank you (that's waaaay too kind of you) ![]() RE: Screenshot criticism thread - PutraenusAlivius - 04-19-2013 Just a screenshot from my bedroom. I was gonna make a rainy cloud coloured colour but I can't do that. Spoiler below!
RE: Screenshot criticism thread - Adrianis - 04-19-2013 (04-19-2013, 12:44 PM)JustAnotherPlayer Wrote: Just a screenshot from my bedroom. I was gonna make a rainy cloud coloured colour but I can't do that. The spread of the spotlight coming through the window is too wide - it makes it look like the source of the light is just outside the window. If that light was coming from the sky (or the sun specifically) then the light cast onto the floor would be quite narrow. Try decreasing the FOV on the spotlight RE: Screenshot criticism thread - FlawlessHappiness - 04-19-2013 Also, that bedroom is quite large, with a big empty space. Are you planning on placing anything in there? Because otherwise i'd say you should decrease the size of it. RE: Screenshot criticism thread - CarnivorousJelly - 04-19-2013 (04-19-2013, 12:44 PM)JustAnotherPlayer Wrote: Just a screenshot from my bedroom. I was gonna make a rainy cloud coloured colour but I can't do that. "Rainy Cloud Coloured Colour": try grey-blue, something like... 0.112, 0.165, 0.211 (RGB). If that's too dark, multiply each of those numbers by two (0.224, 0.33, 0.422). Still too dark? Multiply them by 2 again (0.448, 0.66, 0.844). It the colour is too blue for your liking, slide the red and green sliders up, but don't make the red slider go past the blue slider. Spoiler below!
(04-19-2013, 07:44 AM)Robosprog Wrote: First off, table legs, put small static dirt decals under them, it makes it look more dusty where it would be, same with places like under desks etc, adjust the dirt piles til they fit well under them. Second, it looks a bit dusty from the foggish/lighting effect yet I see no PS' (which there should be around the light) to demonstrate that, nor are there any cobwebs/dustwebs which would form in that environment. Thanks for the suggestions; they're really useful and I tried to fix it up based on what you said. There are still no particle systems or real decals because the map containing this room is absolutely huge (9 floor map covering a space 20x21 in the X,Z directions) and I want it to be playable on slower computers. (I've noticed decals and PS's tend to eat up memory really quickly). If there's some way of getting around that, please let me know; I miss my dust. Spoiler below!
RE: Screenshot criticism thread - FlawlessHappiness - 04-19-2013 Emptiest part? It looks fine! Fill more, and the person living there would not be able to walk towards the desk. Maybe different decals on the floor and the carpets would make it more realistic! ![]() RE: Screenshot criticism thread - VillainousPotato - 04-20-2013 My updated screenshots! tell me whats bad about them. Spoiler below!
Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - PutraenusAlivius - 04-20-2013 (04-20-2013, 04:08 AM)NightmareBrothers Wrote: My updated screenshots! tell me whats bad about them.It looks too dark. |