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The one-week Environment #1 (Closed!) Updated with screens on post #1 - Printable Version

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RE: The one-week Environment #1 (Join!) - CarnivorousJelly - 06-26-2013

I like this angle better, but what's up with that one white dot in the window? Is that your skybox?

Also, I think it's already been mentioned, but those billboards are damn sexy.


RE: The one-week Environment #1 (Join!) - Wapez - 06-26-2013

Robo, the large billboards look amazing, but I don't see the reason to why they are there. What's the source of 'em?


RE: The one-week Environment #1 (Join!) - ClayPigeon - 06-26-2013

(06-26-2013, 09:35 PM)Wapez Wrote: Robo, the large billboards look amazing, but I don't see the reason to why they are there. What's the source of 'em?

Moon and such


RE: The one-week Environment #1 (Join!) - FlawlessHappiness - 06-26-2013

(06-26-2013, 04:25 PM)Robosprog Wrote:
(06-26-2013, 06:00 AM)Kiandra Wrote: I like this angle better, but what's up with that one white dot in the window? Is that your skybox?

Also, I think it's already been mentioned, but those billboards are damn sexy.

Skybox, there's loads of stars outside but angle only shows one. And thank you ^.^

That sounds like a custom skybox. Anything you want to, or can share? Because that would be awesome


RE: The one-week Environment #1 (Join!) - 7heDubz - 06-27-2013

Call me weird but from that angle i dont like the billboards xD Just one man's opinions of course, they just feel.. so blue... This coming from the guy whose first map was really.. really.. REALLY green


RE: The one-week Environment #1 (Join!) - Kman - 06-27-2013

yeah idk i feel like i'm alone on this one but the billboards look kinda meh imo. obviously you can't completely know these things from a screenshot but it looks like it's just a singular no depth point halo billboard on each window, which can help make billboards look a lot better but... can't really function just on it's own, at least in my opinion. it kinda just looks like a blob of blue. if you look at actual examples of light rays in real life you can usually make out lines and places where it's lighter and darker, which is because for you to be able to even notice the light at all there has to be something obscuring it's path so you can see the contrast between the light and the dark, that's why most mappers make billboards the way they do because it mimicks the actual days you see in real life.

that effect does however work pretty well with the candle though


RE: The one-week Environment #1 (Join!) - Wapez - 06-27-2013

(06-27-2013, 12:38 PM)Kman Wrote: yeah idk i feel like i'm alone on this one but the billboards look kinda meh imo. obviously you can't completely know these things from a screenshot but it looks like it's just a singular no depth point halo billboard on each window, which can help make billboards look a lot better but... can't really function just on it's own, at least in my opinion. it kinda just looks like a blob of blue. if you look at actual examples of light rays in real life you can usually make out lines and places where it's lighter and darker, which is because for you to be able to even notice the light at all there has to be something obscuring it's path so you can see the contrast between the light and the dark, that's why most mappers make billboards the way they do because it mimicks the actual days you see in real life.

that effect does however work pretty well with the candle though

Agreed.


RE: The one-week Environment #1 (Join!) - Acies - 06-27-2013

That screenshot would have been a beautiful take on the environment! : D


RE: The one-week Environment #1 (Join!) - CarnivorousJelly - 06-27-2013

For a second, I thought that was Robo's screenshot and he had changed ideas...


RE: The one-week Environment #1 (Join!) - Acies - 06-28-2013

Okay, first poke at this:
[Image: Amnesia-2013-06-28-02-46-54-14.bmp]

Full link: http://www3.picturepush.com/photo/a/13426726/img/Random/Amnesia-2013-06-28-02-46-54-14.bmp


Need to think a little more about stuff. This is the base of the scene. Should probably add some hanging vegetation, finish up the "chain lantern light" model + create some sort of "mist light" particle system for it and so forth. A lot of cred goes to Traggey for shroom models!