Amnesia: Chromanin [FULL RELEASE] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Amnesia: Chromanin [FULL RELEASE] (/thread-26227.html) |
RE: Amnesia: Chromanin [DEMO RELEASED] - Darkfire - 08-02-2016 The mod will be released tomorrow. Just adding a couple of minor things and it's over. RE: Amnesia: Chromanin [DEMO RELEASED] - Darkfire - 08-03-2016 It's done ! Here's the download. Make sure to tell me what you think! I'll be updating the main post in just a moment. If a mod could move this thread to appropriate section, I'd be thankful RE: Amnesia: Chromanin [FULL RELEASE] - Romulator - 08-03-2016 (08-03-2016, 02:55 PM)Darkfire Wrote: It's done ! Moved - but feel free to make a new thread in the Showcase Section. I can move this one back in the meantime if you choose to do so! Not everyone needs to see the development process, and you can make the OP look as fancy as you'd like RE: Amnesia: Chromanin [FULL RELEASE] - Daemian - 08-05-2016 I finished it today. Spoiler below!
Most of the time I had no idea what I was doing maybe it was because I didn't pay attention to the story and skipped all the notes. I found them too long and kinda confusing. The best level I think it was the prisons, the worst were the first ones. But probably because you started there testing and stuff. It happened to me too in my mod. If I could change something it would be the boring amnesia trees, the mansion-base textures and maybe the amnesia font too (which doesn't invite much for reading long texts). I guess it's a 7.5/10 score for me. I hope you move to SOMA now. :p RE: Amnesia: Chromanin [FULL RELEASE] - Darkfire - 08-05-2016 Yeah, I agree that a lot of reading is one of the mod's cons. And for sure the first levels are slightly worse because I was still learning back then. I don't have the power over fonts though, and changing them isn't worth a full conversion And what do you mean by odd usage of assets ? I'm not too sure how I used them in a different way than usual RE: Amnesia: Chromanin [FULL RELEASE] - Mudbill - 08-06-2016 I haven't tried it but I presume your notes do not have voice acting? Adding that would make notes a lot more digestable for players. Listening to someone narrate the note can also help immerse. If you need voice actors, I'm sure you'll find a couple on here even. I know at least 2 eager girls here ;P RE: Amnesia: Chromanin [FULL RELEASE] - Daemian - 08-06-2016 (08-05-2016, 11:23 PM)Darkfire Wrote: Yeah, I agree that a lot of reading is one of the mod's cons. And for sure the first levels are slightly worse because I was still learning back then. I don't have the power over fonts though, and changing them isn't worth a full conversionThe first thing that comes to my mind are the grunt/brute paintings in 2d. And you didn't remove their animations so they look alive. Also, I found interesting the Spoiler below!
RE: Amnesia: Chromanin [FULL RELEASE] - Darkfire - 08-06-2016 Gianni Matragrano, he does some cool stuff on youtube https://www.youtube.com/user/GianniWatchesVideos |