[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Rapture - 04-26-2013 So changing the light values doesn't change the Billboard colors? RE: Screenshot criticism thread - FlawlessHappiness - 04-26-2013 (04-26-2013, 04:29 PM)Rapture Wrote: So changing the light values doesn't change the Billboard colors? EDIT: Nevermind. Sorry I didn't read the actual question RE: Screenshot criticism thread - CarnivorousJelly - 04-26-2013 (04-26-2013, 02:07 PM)JustAnotherPlayer Wrote: Just a screenshot from my Intro in AFM. I was actually planning the level to go from night to morning but I can't change the billboard's colour, even if I already connect it to the light itself. I did that in one of my levels, here's the script I used: Code: void OnEnter() The variables are for a playable map that the player can re-enter multiple times (hence the two light changes and the Global Variables). The first half (for NightTriggered == 0), the transition is set to take place over 3 minutes. You would have to replace the names of lights with the ones in your map and make sure they correspond appropriately. The script I used was: Code: FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime); asLightName - internal name afR - red value afG - green value afB - blue value afA - alpha value afRadius - radius of the light. -1 means keeping the radius afTime - time in seconds until change is done Make sure the light connected to your billboards has a radius larger than 0 or they'll disappear. It helps to connect all your billboards to the same light - they should be the same colour anyways - because the lights are easier to keep track of. I found using the search tool (CTRL + F) in the level editor to find all the lights is really useful. RE: Screenshot criticism thread - CarnivorousJelly - 04-28-2013 I've done more with the fifth floor of the library - any suggestions would be super awesome before I move down onto the fourth floor. Images in spoilers as per usual :) Spoiler below!
RE: Screenshot criticism thread - Rapture - 04-28-2013 Ceiling tiling is to large, make it 2x smaller. Make sure you test out all your "light-able" light sources. Something I hate in a CS is when I light a lamp and the light horribly bleeds through the walls. RE: Screenshot criticism thread - Streetboat - 04-29-2013 Me gusta mucho, Kiandra! RE: Screenshot criticism thread - PutraenusAlivius - 04-29-2013 @Kiandra Make sure there's a ladder leading to the upper bookcases. What's the point of having the big library if you can't even get to the upper bookcase. RE: Screenshot criticism thread - CarnivorousJelly - 04-29-2013 (04-28-2013, 09:50 PM)Rapture Wrote: Ceiling tiling is to large, make it 2x smaller.Fixed the ceiling tiles - thanks for that! I wasn't quite sure why they looked so weird. I also double-checked and none of the lights are leaking through the floors or bookshelves (all the walls are external) (04-29-2013, 03:40 AM)Streetboat Wrote: Me gusta mucho, Kiandra!Well thank you (04-29-2013, 06:19 AM)JustAnotherPlayer Wrote: @KiandraThere is a giant ladder - two of them - and they're both climbable (although you can get on top of the bookshelves by jumping over the railing on the spiral stairs too). RE: Screenshot criticism thread - Nice - 04-30-2013 (04-28-2013, 09:26 PM)Kiandra Wrote: I've done more with the fifth floor of the library - any suggestions would be super awesome before I move down onto the fourth floor. Images in spoilers as per usual Cupcakes= screenshot of your work Dog = me i love it RE: Screenshot criticism thread - PutraenusAlivius - 04-30-2013 (04-30-2013, 01:14 PM)Food for Dog Wrote: <message> LOL |