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Custom model issue - Printable Version

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Custom model issue - Phoroneus - 08-28-2011

I'm working on a new enemy for my current project, intending to use the grunt/brute skeleton and animations (since I'm not comfortable animating yet). Unfortunately, his eyes, teeth, tongue, and eyebrows all fail to render in ModelView. I've made all of them a part of the main mesh (they're all connected to each other, none is free-floating) but only the main body mesh shows up in HPL ModelView.

Here's the screens of the faces in ModelView and Blender's render, respectively:
http://i55.tinypic.com/5n93yo.png

Has anyone else had this problem, or know how to fix it?


Of note: This model is incomplete, and won't appear like this in the release, but I'd like to get it working in-game as a placeholder at least.


RE: Custom model issue - Your Computer - 08-28-2011

Did you convert all your quads to triangles before exporting?


RE: Custom model issue - plutomaniac - 08-28-2011

Also make sure all normals are 1.000 (meaning 1) and not something else. In the ModelEditor.log, what does it report?


RE: Custom model issue - Endlvl - 08-30-2011

Hey glad to see someone else is also learning or maybe already knows organic modeling Big Grin. Ive been experimenting with a couple of techniques (in maya) but its tough to find tuts on organic modeling. Any ideas? what did u use Phoroneus? ive gone through a lot lol.


RE: Custom model issue - Rapture - 08-30-2011

Left one looks freaky enough. I kinda like it!


RE: Custom model issue - MrBigzy - 08-30-2011

It looks like it's just textures missing, so make sure all the textures are in the same directory as the model (in the main amnesia directory). If they are, then it's probably an issue with UV's not exporting properly. Did you create the whole mesh at once or did you merge meshes for the teeth and such to create the final mesh?