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Sound not playing at the right times - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Sound not playing at the right times (/thread-10024.html) |
Sound not playing at the right times - ZRPT - 08-28-2011 Code: //////////////////////////// The rumble sound seems to be delayed, then it repeats. Also for some reason after the timer ends and the stopplayerlookat function is called, it still automatically looks at random objects. RE: Sound not playing at the right times - ZRPT - 08-28-2011 Can anyone help? RE: Sound not playing at the right times - Elven - 08-28-2011 Use that instead of CallEntityCallbackFunc Code: void SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); |