Simple scripting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Simple scripting (/thread-10031.html) |
Simple scripting - Funman - 08-28-2011 Hey, I've been trying all sorts of scripting and NOTHING WORKS. So, as a starting point, can someone give me what the entire scrip file would look like for having a door shatter when the player grabs it? Thanks. RE: Simple scripting - Russ Money - 08-28-2011 (08-28-2011, 11:01 PM)Funman Wrote: Hey, I've been trying all sorts of scripting and NOTHING WORKS. So, as a starting point, can someone give me what the entire scrip file would look like for having a door shatter when the player grabs it? Thanks. This may help out http://www.frictionalgames.com/forum/thread-8851-post-78624.html#pid78624 RE: Simple scripting - Elven - 08-28-2011 and if you scroll little bit down in titles, that will also help you: http://www.frictionalgames.com/forum/thread-10017.html RE: Simple scripting - Funman - 08-30-2011 Ok, so this is my code for doing what I mentioned before, but it doesn't work. Could someone see if there's a mistake? void OnStart() { SetEntityPlayerInteractCallback("mansion_1", "Break_Door", true); } void Break_Door(string &in entity) { SetPropHealth("mansion_1", 0); } void OnEnter() { } void OnLeave() { } Is something required in the entity tab? |