![]() |
Making a Weapon. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making a Weapon. (/thread-10080.html) Pages:
1
2
|
Making a Weapon. - xdeath - 08-31-2011 I know its possible, but I'm not sure how I would go about making a usable weapon for a custom story. Any help or advice would be appreciated. PS: Sorry if this has been asked before. RE: Making a Weapon. - Your Computer - 08-31-2011 Check these out and see if they would work for your story: http://frictionalgames.com/forum/thread-7518.html RE: Making a Weapon. - MrBigzy - 09-01-2011 You can't actually equip a weapon though. Well it may be possible, since it was planned in Amnesia before but was scrapped. But there is code in the game for weapons, I'm just not sure if it was finished and if so, how it can be implemented properly. RE: Making a Weapon. - Akasu - 09-01-2011 I made a script for killing enemies a while ago to be used in my custom story. Code: void OnStart() It's a basic collide callback so the weapon can be any kind of entity but the most sensible option would be one of the weapon models made by DonProtz or Amnesia's own dagger. There are many down-sides in the script but it's the best I could think of. RE: Making a Weapon. - xdeath - 09-01-2011 I'm ready and willing to right my own code for equipping and using weapons, I just need to know where to start. I have a total conversion set up, I just wish it could be more "total". RE: Making a Weapon. - MrBigzy - 09-01-2011 It won't be until the source is released, so you'll have to settle for scripting callbacks to make monsters disappear. RE: Making a Weapon. - xdeath - 09-01-2011 (09-01-2011, 03:01 PM)MrBigzy Wrote: It won't be until the source is released, so you'll have to settle for scripting callbacks to make monsters disappear. By "until the source is released" are you saying that Frictional plan to release it or you speculate that they will based on certain evidence? I would also like to mention that I *believe* Nehrim total conversion of Oblivion was done without source code, but I'm not sure. Anyways, your replies were appreciated I half expected to be told off for asking a "noob" question, or trying to ruin the amnesia experience. RE: Making a Weapon. - MegaScience - 09-01-2011 (09-01-2011, 08:11 PM)xdeath Wrote: Anyways, your replies were appreciated I half expected to be told off for asking a "noob" question, or trying to ruin the amnesia experience. I believe that kind of conduct is bannable here, anyway. RE: Making a Weapon. - xdeath - 09-01-2011 (09-01-2011, 08:21 PM)MegaScience Wrote:Thats never stopped people from subtlety including insults in their replies.(09-01-2011, 08:11 PM)xdeath Wrote: Anyways, your replies were appreciated I half expected to be told off for asking a "noob" question, or trying to ruin the amnesia experience. ![]() But on topic, I have my fingers crossed for HPL3. Which, if all goes well for Frictional, should be out before I finish my custom story. And if I can't get weapons in HPL2, I will convert my custom story to HPL3. RE: Making a Weapon. - MegaScience - 09-01-2011 I don't think they will port the entire game of Amnesia onto the new engine. Rarely have I seen a game company convert an entire game for a new engine without making it an entirely new release. Especially considering that would be a huge update download for every copy out in retail now. Maybe if they make an Amnesia 2. |