Script "Names"? (Combine callbacks and such) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script "Names"? (Combine callbacks and such) (/thread-10097.html) |
Script "Names"? (Combine callbacks and such) - ObsidianLegion - 09-01-2011 Can anyone tell me what the first function of these two scripts are? AddCombineCallback(string& asName, string& asItemA, string& asItemB, string& asFunction, bool abAutoDestroy); GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount); string& asName <--- I don't know what that is In the description of the script it says 'Internal Name' I don't know what it's used for though Please help RE: Script "Names"? (Combine callbacks and such) - Rapture - 09-01-2011 Its just the name the game recognizes it by I think. You can put anything in it. RE: Script "Names"? (Combine callbacks and such) - ObsidianLegion - 09-01-2011 (09-01-2011, 12:12 PM)Rapture Wrote: Its just the name the game recognizes it by I think. You can put anything in it. Do you have to use these "" And what does the 3rd one for GiveItem do? string& asSubTypeName RE: Script "Names"? (Combine callbacks and such) - Juby - 09-01-2011 (09-01-2011, 12:19 PM)Lolnesia09 Wrote:(09-01-2011, 12:12 PM)Rapture Wrote: Its just the name the game recognizes it by I think. You can put anything in it. asSubTypeName is defined within the model editor If I remember correctly. RE: Script "Names"? (Combine callbacks and such) - Rapture - 09-01-2011 (09-01-2011, 12:19 PM)Lolnesia09 Wrote:Yes put them in ""(09-01-2011, 12:12 PM)Rapture Wrote: Its just the name the game recognizes it by I think. You can put anything in it. Says its the name of the item in your .lang file. If you know how to do that. RE: Script "Names"? (Combine callbacks and such) - ObsidianLegion - 09-01-2011 (09-01-2011, 12:39 PM)Rapture Wrote:(09-01-2011, 12:19 PM)Lolnesia09 Wrote:Yes put them in ""(09-01-2011, 12:12 PM)Rapture Wrote: Its just the name the game recognizes it by I think. You can put anything in it. Ahh. So when I put "ItemName_SoandSo" That line will judge what I put in the SoandSo space? RE: Script "Names"? (Combine callbacks and such) - Rapture - 09-01-2011 Ya I'm sure, I haven't used that function yet. But try it out. RE: Script "Names"? (Combine callbacks and such) - ObsidianLegion - 09-01-2011 (09-01-2011, 01:05 PM)Rapture Wrote: Ya I'm sure, I haven't used that function yet. But try it out. Oh right. I am. And when you have your Timer function like void Soandso(string& asEntity) { AddTimer("Timer", 3, "TimeBoom"); } void TimeBoom(string& asTimer) { What goes in these brackets happens when the timer ends? } |