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Do's and Don'ts of a Serious Custom Story - Printable Version

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RE: Do's and Don'ts of a Serious Custom Story - Rurikkur - 10-12-2011

What about Betatesters? I find those to be the best feedback.


RE: Do's and Don'ts of a Serious Custom Story - Fetishman - 01-15-2012

Haven't been on in a while, but I'm gonna bump this because I still think people could learn from it and that it could be improved upon.


RE: Do's and Don'ts of a Serious Custom Story - CorinthianMerchant - 01-15-2012

How about an easter egg?


RE: Do's and Don'ts of a Serious Custom Story - Fetishman - 01-15-2012

(01-15-2012, 07:57 PM)CorinthianMerchant Wrote: How about an easter egg?
That's all up to a developer, since easter eggs are meant to be hidden.


RE: Do's and Don'ts of a Serious Custom Story - CorinthianMerchant - 01-16-2012

(01-15-2012, 10:51 PM)Fetishman Wrote:
(01-15-2012, 07:57 PM)CorinthianMerchant Wrote: How about an easter egg?

That's all up to a developer, since easter eggs are meant to be hidden.


Thanks for the advice! Smile





RE: Do's and Don'ts of a Serious Custom Story - Elven - 01-17-2012

Tip what I have studied from last month:

Do not keep all of it yourself (creation, etc). If you have partners who maybe just test your map from scratch or watch how you create it, they may give you so amazing suggestions that you feel sometimes yourself stupid that you didn't think about it. They also tend to notice bugs what you do not notice.

Let's not forget suggestions and ideas. I really love those few people who have helped me out lately a lot. Creating story alone isn't so much fun as when you do it with someone else.


RE: Do's and Don'ts of a Serious Custom Story - ApeCake - 06-29-2012

Amazing informative post sir! Some of this information will definitely help. Take ALL my reps!