2 questions - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: 2 questions (/thread-10119.html) |
2 questions - tklamka - 09-02-2011 Simply put: 1. What is the script for making static objects appear / dispappear ? Something like SetEntityActive, just for static objects ? 2. I have absolutely no idea how to create your own loading screen ( eg. put a custom picture there and lets say play some custom music and add some custom text. Thanks in advance RE: 2 questions - ZRPT1 - 09-02-2011 (09-02-2011, 08:15 PM)tklamka Wrote: Simply put: 1. You would have to convert the static prop to an entity using the model editor. 2. Scratch that, i'm not exactly sure. RE: 2 questions - Apjjm - 09-02-2011 2.: Use the following in a script file: Code: SetupLoadScreen(string&asTextCat, string&asTextEntry, int alRandomNum, string&asImageFile) This makes the load screen exiting the map the one specified. You would need to have the language file contain the named entry in the named category for the message. The third parameter (if > 1) appends a random number (< the parameter) to the end of the string in argument 2 (asTextEntry). Use the last argument to set up your custom image, which would be in your custom story folder. Music remains playing over the load screen - so just start the music you wish to play when loading just before you exit the map. |