death message - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: death message (/thread-10173.html) |
death message - good871 - 09-05-2011 Hi , how to edit message after player die. RE: death message - Apjjm - 09-05-2011 There are two methods: 1) Checkpoints: Code: CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); 2) SetDeathHint Code: SetDeathHint(string& asTextCategory, string& asTextEntry); According to the script functions wiki page both of these do the trick. The parameters you want in both cases the one referencing a "Category" and an "Entry" - these correspond to your language file. Note that you will need to add an entry to your language file containing the message - the category and entry parameters specify which entry of to show. For more information on language files see here. There are also some video tutorials here: http://wiki.frictionalgames.com/hpl2/tutorials/script/howtomakenotes Whilst these show notes and journal entries the same principle applies - You make your category and entry, but this time you are just referencing the entries through script to set the death hint. Edit: Quick example. Language file: Code: <LANGUAGE> Using both of the above approaches (you only need to use 1): Code: void xyzHappens() RE: death message - good871 - 09-05-2011 thank you, i'm going try this. |