How to make "Effect voice without Flashback"? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make "Effect voice without Flashback"? (/thread-10190.html) |
How to make "Effect voice without Flashback"? - HumiliatioN - 09-06-2011 Yes this is my current problem. I have "Sound file little voice act" I need to now.... add this "Some script area" but without flashback.. How I can do this I can't get it working? Whats the problem my little script: void Faith(string &in asParent, string &in asChild, int alState) { AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "Player", 1, 2); SetEntityActive("Fake Door", false); } Quick Help is appreaciated. RE: How to make "Effect voice without Flashback"? - Acies - 09-06-2011 AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "", 0, 0); I'm unsure why it doesn't work. Try this out. Otherwise - create a .snt file and make sure that the sound is rendered in mono format RE: How to make "Effect voice without Flashback"? - HumiliatioN - 09-06-2011 (09-06-2011, 07:00 PM)Acies Wrote: AddEffectVoice("Evil.ogg", "", "Voice", "Evil_01", false, "", 0, 0); |