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Selyp's Custom Models - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Selyp's Custom Models (/thread-10208.html) |
Selyp's Custom Models - Selyp - 09-07-2011 Here is where I will post all of my WIP and finished models. WIPs: Crystal Cluster Finished: Industrial Fan Download Link Ceiling Lamp Wall Sconce Download Link Downward Facing Cave Spotlight Requests: Modern Bathroom Set Noose Air Conditioner Industrial Light If you would like to make a request just let me know and I'll add it. RE: Custom Model : Wall Sconce - MrBigzy - 09-07-2011 That seems pretty low poly to me. It's like, what, 500-1k faces? Take a picture with shaded wireframe so we can see the detail and see where it can be reduced. RE: Custom Model : Wall Sconce - Selyp - 09-07-2011 I will get another screen of it with the wireframe, I'm not sure exactly how many poly's it is. I guess my main problem is I'm not really sure how to get it textured. The only texturing I have done was for a custom painting, so it was really simple. For more advanced stuff I don't really know where to begin. RE: Custom Model : Wall Sconce - MegaScience - 09-07-2011 Looks high-poly to me, far too smooth to be too low. Wireframe might be a white mess with pixel gaps. Not that it's a bad thing, just too much detail. But that's all a guess. RE: Custom Model : Wall Sconce - Selyp - 09-07-2011 Question. How many polys is considered low poly? RE: Custom Model : Wall Sconce - MrBigzy - 09-07-2011 Well, I guess it depends on what it is. The grunt is, I think, almost 5k polys? It depends on the type of object really (some wall entities are <20 polys). As for texturing, you'll have to look up a tutorial on unwrapping UV's and manipulating UV points on a model. RE: Custom Model : Wall Sconce - Selyp - 09-07-2011 Thanks for the tips. I'll work on texturing it tonight and see how it goes. ![]() RE: Custom Model : Wall Sconce - plutomaniac - 09-07-2011 oh I think it is modern, great! Good work so far. ![]() RE: Custom Model : Wall Sconce - nkmol - 09-07-2011 wow looks really great yea ![]() Keep it up! ![]() RE: Custom Model : Wall Sconce - Danny Boy - 09-07-2011 thats prety neat man ![]() |