Selyp's Custom Models - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Selyp's Custom Models (/thread-10208.html) |
RE: Selyp's Custom Models - plutomaniac - 09-10-2011 Yes I though about it after understood that it is possible. You only have to make an animated .dae file and it should work just fine. RE: Selyp's Custom Models - Selyp - 09-10-2011 Thanks Miss Rigi. That's a good idea, I'll try it out and see how it looks. I'm also going to add a glow to them in the model editor, and create a few different variations. I'll post a screen when I get them in game. Glad to hear animations are supported. When I get around to it I will try and get that fan animated and uploaded. RE: Selyp's Custom Models - plutomaniac - 09-10-2011 (09-10-2011, 12:21 AM)Selyp Wrote: Thanks Miss Rigi. That's a good idea, I'll try it out and see how it looks. I'm also going to add a glow to them in the model editor, and create a few different variations. I'll post a screen when I get them in game. just make an animated .dae file. Not a stiatic .dae and an .dae_anim file like used in enemies. It should work great if done correctly. RE: Selyp's Custom Models - Your Computer - 09-10-2011 (09-10-2011, 12:21 AM)Selyp Wrote: Glad to hear animations are supported. When I get around to it I will try and get that fan animated and uploaded. If you're going to force animations on it, i would suggest making sure you can stop it from spinning with PlayPropAnimation() (e.g. by having an "idle" state that has the fan slowly come to a complete stop). This would allow for the fan to be more practical in custom stories. RE: Selyp's Custom Models - Selyp - 09-10-2011 (09-10-2011, 01:13 AM)Your Computer Wrote: If you're going to force animations on it, i would suggest making sure you can stop it from spinning with PlayPropAnimation() (e.g. by having an "idle" state that has the fan slowly come to a complete stop). This would allow for the fan to be more practical in custom stories. Great idea! I'll see what I can do. RE: Selyp's Custom Models - xdeath - 09-10-2011 Could you make an industrial light like the one here. Spoiler below!
RE: Selyp's Custom Models - Miss Rigi - 09-10-2011 (09-10-2011, 07:50 AM)xdeath Wrote: Could you make an industrial light like the one here. I'm pretty sure I remember models like those in the Penumbra games, though I'm not sure how to get the models over. RE: Selyp's Custom Models - plutomaniac - 09-10-2011 (09-10-2011, 02:06 PM)Miss Rigi Wrote:I am very experienced with model conversions from Penumbra to Amnesia and most probably can convert it since I remember a lot of these in Penumbra. But it is a little-bit boring so...anyway...(09-10-2011, 07:50 AM)xdeath Wrote: Could you make an industrial light like the one here. RE: Selyp's Custom Models - xdeath - 09-10-2011 (09-10-2011, 04:41 PM)plutomaniac Wrote:Well if you can I'd very much appreciate it, or you could teach me how to convert from penumbra to amnesia.(09-10-2011, 02:06 PM)Miss Rigi Wrote:I am very experienced with model conversions from Penumbra to Amnesia and most probably can convert it since I remember a lot of these in Penumbra. But it is a little-bit boring so...anyway...(09-10-2011, 07:50 AM)xdeath Wrote: Could you make an industrial light like the one here. RE: Selyp's Custom Models - Selyp - 09-10-2011 I'll try to convert it for you xdeath. Maybe I'll touch it up a little in the conversion process |