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Your Computer's entities and static objects - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Your Computer's entities and static objects (/thread-10227.html) |
Your Computer's entities and static objects - Your Computer - 09-08-2011 Each entity and static object has been tested for basic use and should work as expected. Trophy can be picked up, pushed and tossed about by the player. Water wheel and ceiling fan can be rotated with RotatePropToSpeed() if static physics is enabled. The guillotine can swing indefinitely side by side with AddPropForce(). Trophy: Faces: 1606 Preview [attachment=1955] Giant water wheel (wood): Faces: 1880 Recommended rotation settings: Code: RotatePropToSpeed("name_of_water_wheel", 1, 0.3, 0, 0, 360, false, ""); Preview [attachment=1954] Guillotine: Faces: 546 Preview and Download Ceiling fan (long): Faces: 2094 Recommended rotation settings: Code: RotatePropToSpeed("name_of_ceiling_fan", 3, 15, 0, 360, 0, false, ""); Only the fins of the fan will spin: you do not have to worry about the base spinning! If static physics is disabled, the player will be able to rotate the fins themselves by maintaining interaction with the fan and rotating their mouse. By default the fan has two spot lights facing down. Preview [attachment=2002] Chain-linked fence set: 3-piece fence set designed for flat surfaces. Preview and Download RE: Your Computer's custom entities - Rapture - 09-08-2011 Put "Your a Winner" on the trophy. Cryaotic would like that alot. RE: Your Computer's custom entities - Ongka - 09-08-2011 You could improve the texture on the trophy, cause atm it looks like plastic ![]() Otherwise, nice models! RE: Your Computer's custom entities - Your Computer - 09-08-2011 (09-08-2011, 07:57 PM)Rapture Wrote: Put "Your a Winner" on the trophy. Cryaotic would like that alot. LOL (09-08-2011, 08:05 PM)Ongka Wrote: You could improve the texture on the trophy, cause atm it looks like plastic Unfortunately, i'm still researching normal and specular maps. I'll update the trophy when i get a better understanding on what colors are for shadows and which ones are for highlights. RE: Your Computer's custom entities - plutomaniac - 09-08-2011 also the wheel does not have a texture at all RE: Your Computer's custom entities - DRedshot - 09-08-2011 I'm no expert on this ![]() ![]() Simply open the diffuse texture, and delete the Blue Channel, so the diffuse should be a yellowy colour.... Now you can add a more textured look, by swapping certain colours with different shades of orange / yellow. If you want a shiny texture, make the brightness high, else lower the brightness a bit! now you can blur the colours together a bit and save! From my experience it looked quite good! Also, you seem more experienced with Gimp than me, I've only just started using it really, so you probably know more tricks than me ![]() Edit: On the Wiki I remember reading something specific about the Red and Green values, I think red increases specular intensity, and Green increases Sharpness / power (not sure about Green though) RE: Your Computer's custom entities - Your Computer - 09-09-2011 (09-08-2011, 11:15 PM)plutomaniac Wrote: also the wheel does not have a texture at all The water wheel (and the trophy) relies on the game to find the reference of the wood texture (which is a texture from one of Amnesia's own entities) and load it. All i did was provide the name of the texture in the .dae file, and the game does the rest. In this way i don't need to copy the texture every single time. (09-08-2011, 11:38 PM)DRedshot Wrote: Edit: On the Wiki I remember reading something specific about the Red and Green values, I think red increases specular intensity, and Green increases Sharpness / power (not sure about Green though) I shall keep that in mind and test it later. RE: Your Computer's custom entities - Your Computer - 09-11-2011 I've added a guillotine capable of swinging back and forth via AddPropForce(). It will swing indefinitely if given the chance. RE: Your Computer's custom entities - plutomaniac - 09-11-2011 Ha, ha weird model but always appreciated. There a similar one in Justine expansion. RE: Your Computer's custom entities - Tenno - 09-12-2011 Nice models, my favorite is the guillotine ![]() |