Frictional Games Forum (read-only)
Rebellious Bookcases - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Rebellious Bookcases (/thread-10228.html)



Rebellious Bookcases - Bennick - 09-08-2011

okay, so in the level editor, I have a bunch of bookcases that I unchecked the "active" box yet, when I playtest the map, the bookcases are still there. The books on them are inactive and work for that, but the bookcases themselves are perfectly tangible. How can I fix this?


RE: Rebellious Bookcases - Your Computer - 09-08-2011

You can only disable/hide entities. Find a bookshelf entity.


RE: Rebellious Bookcases - plutomaniac - 09-08-2011

or make one by adding it in a body



RE: Rebellious Bookcases - Bennick - 09-09-2011

(09-08-2011, 10:09 PM)Your Computer Wrote: You can only disable/hide entities. Find a bookshelf entity.
I did, that's what I'm using. the entity refuses to disappear.


RE: Rebellious Bookcases - Your Computer - 09-09-2011

(09-09-2011, 12:12 AM)Bennick Wrote: I did, that's what I'm using. the entity refuses to disappear.

Try using SetPropActiveAndFade() if SetEntityActive() doesn't work.


RE: Rebellious Bookcases - Bennick - 09-11-2011

(09-09-2011, 12:16 AM)Your Computer Wrote:
(09-09-2011, 12:12 AM)Bennick Wrote: I did, that's what I'm using. the entity refuses to disappear.

Try using SetPropActiveAndFade() if SetEntityActive() doesn't work.
still not working. =/ should I have made it active and used SetPropActiveAndFade?




RE: Rebellious Bookcases - Your Computer - 09-11-2011

(09-11-2011, 12:31 AM)Bennick Wrote: still not working. =/ should I have made it active and used SetPropActiveAndFade?

Looks like you might be doing some work in the model editor then till it works.