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Enable/Disable Script Areas - Printable Version

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Enable/Disable Script Areas - AmnesiaFang - 09-08-2011

So I can enable/disable entities with

SetEntityActive("Entity", bool);


But how do you enable/disable script areas? You can turn them active and inactive in the map editor but I don't see a function to do so.


RE: Enable/Disable Script Areas - Your Computer - 09-08-2011

You use the same function.


RE: Enable/Disable Script Areas - AmnesiaFang - 09-08-2011

Ah didn't know if they were all separate because I noticed props had it's own setentity function as well.


RE: Enable/Disable Script Areas - MrBigzy - 09-09-2011

Actually I'm not sure if that works on areas. Either way, you should use RemoveEntityCollideCallback.



RE: Enable/Disable Script Areas - Pitfall - 09-09-2011

Code:
SetEntityActive("Area_Name", false);