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Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011

Hey guys,

Earlier I was having some trouble with a model I made being cut off in the model editor/level editors. I have now realized that it only seems to do this with revolved surfaces made in Maya. I am not sure if I just have the wrong settings when I use Revolve the surface, or if there is just an incompatibility with revolved surfaces for some reason. Has anyone expierenced this issue and/or found a fix for this?

When I use Revolve, I am making sure the output is polygons.



RE: Maya - Using revolved surfaces in the model editor - Endlvl - 09-10-2011

just a hunch but did u try deleting the history? maybe its because its still connected to profile curve and curve is not poly?


RE: Maya - Using revolved surfaces in the model editor - MrBigzy - 09-10-2011

Yes, you should always delete history before you export. And as you said before, make sure output is poly and not nurbs.



RE: Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011

Went back and deleted history, and verified the output was poly. Unfortunately, it still didn't work. Sad


RE: Maya - Using revolved surfaces in the model editor - Endlvl - 09-10-2011

is the original curve deleted?


RE: Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011

(09-10-2011, 01:46 AM)Endlvl Wrote: is the original curve deleted?


Yes it is.

EDIT: I believe I solved it. I unticked the box called Remove Static Curves when exporting from Maya and it seems to have worked.


RE: Maya - Using revolved surfaces in the model editor - MrBigzy - 09-10-2011

It must of still been there then, hidden or something.



RE: Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011

The strange thing is I UNticked that box. It was ticked previously. Seems counter intuitive.