Maya - Using revolved surfaces in the model editor - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Maya - Using revolved surfaces in the model editor (/thread-10246.html) |
Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011 Hey guys, Earlier I was having some trouble with a model I made being cut off in the model editor/level editors. I have now realized that it only seems to do this with revolved surfaces made in Maya. I am not sure if I just have the wrong settings when I use Revolve the surface, or if there is just an incompatibility with revolved surfaces for some reason. Has anyone expierenced this issue and/or found a fix for this? When I use Revolve, I am making sure the output is polygons. RE: Maya - Using revolved surfaces in the model editor - Endlvl - 09-10-2011 just a hunch but did u try deleting the history? maybe its because its still connected to profile curve and curve is not poly? RE: Maya - Using revolved surfaces in the model editor - MrBigzy - 09-10-2011 Yes, you should always delete history before you export. And as you said before, make sure output is poly and not nurbs. RE: Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011 Went back and deleted history, and verified the output was poly. Unfortunately, it still didn't work. RE: Maya - Using revolved surfaces in the model editor - Endlvl - 09-10-2011 is the original curve deleted? RE: Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011 (09-10-2011, 01:46 AM)Endlvl Wrote: is the original curve deleted? Yes it is. EDIT: I believe I solved it. I unticked the box called Remove Static Curves when exporting from Maya and it seems to have worked. RE: Maya - Using revolved surfaces in the model editor - MrBigzy - 09-10-2011 It must of still been there then, hidden or something. RE: Maya - Using revolved surfaces in the model editor - Selyp - 09-10-2011 The strange thing is I UNticked that box. It was ticked previously. Seems counter intuitive. |