how to: static objects become moveable - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how to: static objects become moveable (/thread-10306.html) |
how to: static objects become moveable - Recom - 09-13-2011 hey guys. i just got into Amnesia modding. i was wondering if there is an "easy" to make static objects, like desks or statues moveable and candles carriable? i couldn't find any information so far; i also thought about creating entire new objects does anybody know how to do this or is there already a topic like this? kind regards RE: how to: static objects become moveable - Apjjm - 09-13-2011 Use the model editor - find the entity you want to change and open it. Make sure the object has a body defined. Make sure the body mass is set to a non-zero value. Then go to settings->User Defined Vars and change the type to "Object" - pick either grab or push as the sub-type. Enter the body's name into the "Main Physics Body" feild. The object will now be able to be moved around. This answer is just a quick list of things you need to do. If you haven't used the model editor yet - I advise you check out: http://wiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_1 RE: how to: static objects become moveable - NylePudding - 09-13-2011 I've always wanted to discover how to do this myself. Awesome. |