LAMP CALLBACK PLEASE HELP - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: LAMP CALLBACK PLEASE HELP (/thread-10372.html) |
LAMP CALLBACK PLEASE HELP - Itskody - 09-17-2011 How do i trigger an event when i light a lamp? RE: LAMP CALLBACK PLEASE HELP - Elven - 09-17-2011 void SetEntityCallbackFunc(string& asName, string& asCallback); Calls a function when the player interacts with a certain entity. Callback syntax: void MyFunc(string &in asEntity, string &in type) Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc there you go RE: LAMP CALLBACK PLEASE HELP - Khyrpa - 09-17-2011 Or you can do this inside the level editor: Then add this in your script file: void LightAndThisHappens(string &in asEntity) { //Stuff you want done } RE: LAMP CALLBACK PLEASE HELP - Itskody - 09-18-2011 yea but how do i make it so something only happens when all 3 lights are lit RE: LAMP CALLBACK PLEASE HELP - Khyrpa - 09-18-2011 Should be something similar to this void OnStart() { for(int n=1;n<3;n++) SetEntityPlayerInteractCallback("LampName_"+n, "LampLitCallback", true); } void LampLitCallback(string &in asEntity) {AddLocalVarInt("CheckHowmany", 1); //Adds 1 each time a lamp is lit to the variable if(GetLocalVarInt("CheckHowmany") == 3){//DO STUFF} } RE: LAMP CALLBACK PLEASE HELP - Itskody - 09-18-2011 ok soo it would look like this? void OnStart() { for(int n=1;n<3;n++) SetEntityPlayerInteractCallback("Lamp_01"+n, "LampLitCallback", true); } void LampLitCallback(string &in asEntity) {AddLocalVarInt("3", 1); //Adds 1 each time a lamp is lit to the variable if(GetLocalVarInt("3") == 3){//DO STUFF} } and that means that when 3 lights are lit it will trigger an effect? RE: LAMP CALLBACK PLEASE HELP - Khyrpa - 09-18-2011 for(int n=1;n<3;n++) SetEntityPlayerInteractCallback("Lamp_01"+n, "LampLitCallback", true); is the same thing as SetEntityPlayerInteractCallback("Lamp_011", "LampLitCallback", true); SetEntityPlayerInteractCallback("Lamp_012", "LampLitCallback", true); SetEntityPlayerInteractCallback("Lamp_013", "LampLitCallback", true); |