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Activating Compound Objects? - Printable Version

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Activating Compound Objects? - NylePudding - 09-20-2011

It would save an immense amount of time for me if I could activate compound objects.

I tried this -

Code:
SetEntityActive("Compound_1", true);

But of course it didn't work. Is there any way I could do this?

Thanks. =]


RE: Activating Compound Objects? - Tanshaydar - 09-20-2011

Activate them one by one.


RE: Activating Compound Objects? - MrBigzy - 09-20-2011

Yea, compound objects don't count as entities, so it won't work, even if all the items in the compound are entities; 99% sure about that anyway.

Either way, a better way to activate a bunch of entities at once is to use asterisk wildcards or use arrays.



RE: Activating Compound Objects? - NylePudding - 09-21-2011

(09-20-2011, 09:34 PM)MrBigzy Wrote: Yea, compound objects don't count as entities, so it won't work, even if all the items in the compound are entities; 99% sure about that anyway.

Either way, a better way to activate a bunch of entities at once is to use asterisk wildcards or use arrays.
Thanks I'll just have to go about it like that. It shouldn't be too much of a problem but it would be useful if you could do what I suggested. Tongue