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[REQUEST] 3D Studio Max to DAE, how to get it right - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [REQUEST] 3D Studio Max to DAE, how to get it right (/thread-10425.html) |
3D Studio Max to DAE, how to get it right - Teodor Sundström - 09-22-2011 See title. RE: 3D Studio Max to DAE, how to get it right - Tanshaydar - 09-22-2011 Did you install the OpenCollada plugin? http://www.opencollada.org/download.html RE: 3D Studio Max to DAE, how to get it right - Teodor Sundström - 09-22-2011 Could you describe your workflow from loading an enemy entity as a template to exporting your own rigged mesh in a way that crashes neither modelview.exe nor modeleditor.exe when loading the dae - file in each programs. Even better would be a video showing your process - easier for you aswell. |