"On dead" possible? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: "On dead" possible? (/thread-10470.html) Pages:
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"On dead" possible? - Brute - 09-25-2011 Hey guys. It's me... again. I wonder if there is an script, which activates, when the player dies? Is this possible? RE: "On dead" possible? - palistov - 09-25-2011 Checkpoints. Set a checkpoint before the player dies, and the callback function will run once the player revives. That's about as close to a death event you can get--your other option is a loop which checks player health every second (or even shorter intervals if you want) RE: "On dead" possible? - Brute - 09-25-2011 Hmm... Ok. The checkpoint sounds good. Can you tell an example please? The player died and a door closed. Would be nice and thanks for the answer! RE: "On dead" possible? - Khyrpa - 09-25-2011 Try using search I think there is a ton of threads about checkpoints. heres one: http://www.frictionalgames.com/forum/thread-10362.html?highlight=checkpoint RE: "On dead" possible? - Brute - 09-25-2011 Thanks Khyrpa! I had often used the search for my other problems but I found very rare a solution to my problem, like by making a lever, so I am sorry, when the answer so obvious existed. I will check it out! RE: "On dead" possible? - Brute - 09-25-2011 It doesn't work! The door is still unlocked... Maybe I should make a loop, but I have no idea, what this is or how I must define that. Can you help me? // Yes I have tried the search. Don't worry! RE: "On dead" possible? - RawkBandMan - 09-25-2011 Maybe using an if command to call the script when the player's health hits 0? RE: "On dead" possible? - Tesseract - 09-25-2011 hmm i wonder if you could do something like if(GetPlayerHealth = 0) { // what ever you want here } but you would need some sort of loop or something to check the players health if it reaches 0, never tryed it but ive often thought of it. what i wrote wont work btw! RE: "On dead" possible? - Brute - 09-25-2011 Ok I see. I thought about something like this, and I still have check the Script Function Page at the wiki but I don't check it . You know I am a beginner in scripting, so I am very helpless without you. But it is nice, that you try to help me. I am still trying something... @Saffire192 what i wrote wont work btw! Ok, thats good to know RE: "On dead" possible? - Khyrpa - 09-25-2011 CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); When you put this inside the void OnStart() The next time the player dies, that function is ran. So to make things happen after the player dies you can use the asCallback. example script: void OnStart() //I just changed things to happen right when the map is ran {CheckPoint ("", "NameOfSomeStartPos", "LockDoor", "", ""); } void LockDoor(string &in asName, int alCount) { SetSwingDoorClosed("doorname", true, false); SetSwingDoorLocked("doorname", true, false); } Copied my older post and changed some things. Is this what you were trying to accomplish? |