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Generated text/info - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Generated text/info (/thread-10499.html) Pages:
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Generated text/info - Elven - 09-27-2011 Is it possible to post ingame generated information? For example I want to show player what is stored local int called "lolz"? Or is it possible to combine texts what shows in game? For example I add from category "lolz" and I want it to be like entities 1 + 2. So it starts as entity 1 and finishes with entity 2 ![]() RE: Generated text/info - Tanshaydar - 09-27-2011 You can't, but you can create different entries and show needed one with a switch statement. RE: Generated text/info - Elven - 09-27-2011 This way I will show them one by one? RE: Generated text/info - Your Computer - 09-27-2011 If you want the user to see multiple information without bombarding the player with text, you'll need timers. RE: Generated text/info - Elven - 09-27-2011 Can you explain by the "multiple information"? You mean showing many texts at the same time? Or one after another? RE: Generated text/info - Your Computer - 09-27-2011 (09-27-2011, 11:23 PM)Elven Wrote: Can you explain by the "multiple information"? You mean showing many texts at the same time? Or one after another? Much text; one after another would be after the timers are set. RE: Generated text/info - Elven - 09-27-2011 So you are saying, it is possible to show multiple texts at the same time as well :/? I need to test this ![]() RE: Generated text/info - Your Computer - 09-27-2011 (09-27-2011, 11:40 PM)Elven Wrote: So you are saying, it is possible to show multiple texts at the same time as well :/? I need to test this I'll rephrase "much text": One entry in the .lang file with a lot of text. Showing multiple entries without a timer will cause the entry after the current one to cancel the current entry. RE: Generated text/info - Elven - 09-27-2011 Oh I see. Then it sux ![]() ![]() RE: Generated text/info - DRedshot - 09-28-2011 I don't fully understand your post ![]() Are you asking if: entry 1 says "Hello" entry 2 says "There" Are you asking if entry 1+entry 2 == "Hello There"? If you are, then no, unfortunately... The only alternative is to create a combination of entries like so: entry 1 == "Hello" entry 2 == "There" entry 3 == "Hello There" entry 4 == "There Hello" This method is ok for most situations, but if you want to make something like a clock, you could end up with between 1440 - 86400 lines of code, depending on if you include a second hand or not... |