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No&Do addon project - Printable Version

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RE: No&Do addon project - nemesis567 - 10-07-2011

The first person I find that also uses Max. Could you import skeletons correctly with it?



RE: No&Do addon project - Montesky - 10-07-2011

(10-07-2011, 09:22 PM)nemesis567 Wrote: The first person I find that also uses Max. Could you import skeletons correctly with it?
Not !! i´ve done some characters models with 3dsmax, but for bones and keys animation i export how FBX to Maya (even not done in game)...

i not´ve tested skeletons or character animation on 3dsmax for Amnesia... but for sure will be possible.. maybe a test..

With Amnesia characters imports over 3dsmaxthey appear with all bones broken


RE: No&Do addon project - Gunslingerjh - 10-07-2011

Looking really great!!
Really like al the "modern" custom stories!

(I've had enough of old mansions for a while :p)


RE: No&Do addon project - Montesky - 10-07-2011

oooh man !!! just a little try and it work perfectly

The model must be import with OpenCollada... bones appear perfectly skinned in model, now can edit the key animation, etc.. Big Grin

Nice, i very bad with Maya.. you save a lot of time for me XDD




RE: No&Do addon project - Reds. - 10-08-2011

This looks great! That second video really creeped me out.



RE: No&Do addon project - nemesis567 - 10-08-2011

I think you must use a script to change the Up axis to Y instead of Z.

But if it worked without it, awesome. In our mod my team has used maya, but for that but I prefer by far Max. I guess I'll just use Max.



RE: No&Do addon project - SonOfLiberty796 - 10-09-2011

This looks really good! Muy muy bien! (I know a little bit of spanish, not a lot though :p).