No&Do addon project - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: No&Do addon project (/thread-10549.html) Pages:
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RE: No&Do addon project - nemesis567 - 10-07-2011 The first person I find that also uses Max. Could you import skeletons correctly with it? RE: No&Do addon project - Montesky - 10-07-2011 (10-07-2011, 09:22 PM)nemesis567 Wrote: The first person I find that also uses Max. Could you import skeletons correctly with it?Not !! i´ve done some characters models with 3dsmax, but for bones and keys animation i export how FBX to Maya (even not done in game)... i not´ve tested skeletons or character animation on 3dsmax for Amnesia... but for sure will be possible.. maybe a test.. With Amnesia characters imports over 3dsmaxthey appear with all bones broken RE: No&Do addon project - Gunslingerjh - 10-07-2011 Looking really great!! Really like al the "modern" custom stories! (I've had enough of old mansions for a while :p) RE: No&Do addon project - Montesky - 10-07-2011 oooh man !!! just a little try and it work perfectly The model must be import with OpenCollada... bones appear perfectly skinned in model, now can edit the key animation, etc.. Nice, i very bad with Maya.. you save a lot of time for me XDD RE: No&Do addon project - Reds. - 10-08-2011 This looks great! That second video really creeped me out. RE: No&Do addon project - nemesis567 - 10-08-2011 I think you must use a script to change the Up axis to Y instead of Z. But if it worked without it, awesome. In our mod my team has used maya, but for that but I prefer by far Max. I guess I'll just use Max. RE: No&Do addon project - SonOfLiberty796 - 10-09-2011 This looks really good! Muy muy bien! (I know a little bit of spanish, not a lot though :p). |