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Respawn To Begin the Sence again - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Respawn To Begin the Sence again (/thread-10577.html) |
Respawn To Begin the Sence again - UnseenLegend ( NL ) - 10-03-2011 oke i made a Big Collapsing Sance PHP Code: void Cave_1(string &in asTimer) Will Collaps again i made more then 130 Cave collapsingings if i do an CheckPoint i will respawn in the collapsed area btw sorry for the Bad Explaining. RE: Respawn To Begin the Sence again - A Luna - 10-05-2011 (10-03-2011, 07:18 PM)UnseenLegend ( NL ) Wrote: oke i made a Big Collapsing SanceIf you want I can translate it from dutch to english for you ![]() RE: Respawn To Begin the Sence again - MrBigzy - 10-06-2011 You have to create a spawn point (player start area), and then set the checkpoint to spawn you there. RE: Respawn To Begin the Sence again - UnseenLegend ( NL ) - 10-06-2011 i know that but that wont Reload The Sence Again RE: Respawn To Begin the Sence again - Elven - 10-06-2011 Put it to spawn behind there and put all the conditions into checkpoint callback. This way it will load all these events again ![]() RE: Respawn To Begin the Sence again - MrBigzy - 10-06-2011 Yeah, you use the callback to do things like ResetProp and such, and add callbacks that were already set off after the checkpoint. RE: Respawn To Begin the Sence again - nemesis567 - 10-06-2011 Sense? RE: Respawn To Begin the Sence again - Elven - 10-06-2011 For example. If at the beginning of the map there is script called: OnStart() { AddEntityCollideCallback("Player", "deadarea", "deadarea", true, 0); } And you die in that dead area because of some reason, then set checkpoint before that area and add script inside check point respawn: AddEntityCollideCallback("Player", "deadarea", "deadarea", true, 0); BAsically, code would look like that: Code: OnStart() RE: Respawn To Begin the Sence again - UnseenLegend ( NL ) - 10-07-2011 (10-06-2011, 07:41 PM)Elven Wrote: For example. If at the beginning of the map there is script called:yea thanks for all the help i know it really but the Collapsing Sence is AsTimer so that will be Shitloads works i will do it. |