[WIP] Skitzometric - New custom sotry - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Skitzometric - New custom sotry (/thread-10610.html) |
[WIP] Skitzometric - New custom sotry - Reds. - 10-05-2011 Hi everyone. First post here. Ive started working on a new custom story entitled "Skitzometric." I haven't done any mod work in at least four years and it feels great to do it again. Anyway i have a basic idea for the story. Since I'm sure it will change a lot I'm not going to go much into that right now. I do have the start area almost mapped out now. Still have to do alot of work with the lighting and adding props and what not. Anyhow tell me what you guys think so far. RE: Skitzometric - New custom sotry - Elven - 10-05-2011 Looks good ! RE: [WIP] Skitzometric - New custom sotry - Reds. - 10-12-2011 Heres a small update. RE: [WIP] Skitzometric - New custom sotry - Raziel25 - 10-12-2011 Very nice indeed Hope you keep working on it. RE: [WIP] Skitzometric - New custom sotry - Tenno - 10-13-2011 Those screens are very impressive, looking forward to more updates Good luck RE: [WIP] Skitzometric - New custom sotry - Reds. - 10-13-2011 Thanks guys. Quick question. How would I set a item to break a lock? I tried using AddUseItemCallback("", "Hammer", "Padlock_main", "CellDoorMainOpen", true); void CellDoorMainOpen(string &in asItem, string &in asEntity) { SetSwingDoorLocked("CellDoorMain", false, true); SetPropHealth("Padlock_main", 0); PlaySoundAtEntity("", "wheel_metal_min_max.snt", "CellDoorMain", 0, false); AddTimer("", 0.5f, "FirstGrunt"); } any ideas? haven't had to hard of a time with the scripts but can't seem to get this to work. |