Importing an image - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Importing an image (/thread-10632.html) |
Importing an image - Gamemakingdude - 10-06-2011 How do i import an jpg into an new painting frame? RE: Importing an image - Rapture - 10-06-2011 You would have to look into the Painting's .dds. Open it up in GIMP and swap the existing picture of it and replace it with yours. RE: Importing an image - Acies - 10-06-2011 I made a custom painting set in a thread a while ago. Can't seem to find the thread again though. Here's the link to it: http://dl.dropbox.com/u/20790433/ToolKit_CustomPainting.zip Simply save your image as a .dds overwriting the one I have provided. RE: Importing an image - Gamemakingdude - 10-06-2011 What does the dds do again? RE: Importing an image - Acies - 10-06-2011 .dds is an image file-format; much like .jpg etc. The difference is that .dds is optimized for game-textures. RE: Importing an image - Gamemakingdude - 10-07-2011 Theres no ent file! RE: Importing an image - Acies - 10-07-2011 Option A: place it in the static_objects. Option B: create an .ent file using modeleditor.exe (import mesh) |