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custom Base_english.lang not working? - Printable Version

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+---- Thread: custom Base_english.lang not working? (/thread-10635.html)



custom Base_english.lang not working? - ZyLogicX - 10-06-2011

So I have a custom base_english.lang file... I changed some titles... but it doesnt show up in my full conversion mod even if I have directed everything right in the custom main main_init.cfg file

Main_init.cfg:

<ConfigFiles
Resources = "resources.cfg"
Materials = "materials.cfg"

Game = "config/tes1_game.cfg"
Menu = "config/tes1_menu.cfg"
PreMenu = "config/tes1_pre_menu.cfg"
Demo = "config/demo.cfg"

DefaultMainSettings = "config/default_main_settings.cfg"

DefaultMainSettingsLow = "launcher/default_main_settings_low.cfg"
DefaultMainSettingsMedium = "launcher/default_main_settings_medium.cfg"
DefaultMainSettingsHigh = "launcher/default_main_settings_high.cfg"


DefaultUserSettings = "config/default_user_settings.cfg"
DefaultUserKeys = "config/default_user_keys.cfg"

DefaultBaseLanguage = "tes1_english.lang"
DefaultGameLanguage = "english.lang"
/>

<Directories
MainSaveFolder = "tes1_saves"

BaseLanguageFolder = "config/"
GameLanguageFolder = "config/tes1_lang/"

CustomStoryPath = "custom_stories"
/>

<Variables
GameName = "The Elder Sign: The Asylum-"
/>

<StartMap
File = "The Elder Sign.map"
Folder = "maps/tes1/"
Pos = "PlayerStartArea_1"
/>


RE: custom Base_english.lang not working? - Apjjm - 10-06-2011

verify that there are no errors in the base english file. This website may help with that:
http://www.xmlvalidation.com/

Edit: Also verify that the files are where the game is expecting them to be (config/).