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Activating a decal through script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Activating a decal through script (/thread-10693.html) |
Activating a decal through script - lordmestari - 10-10-2011 More questions means more progress. 1. How to set a decal "inactive"? There is no active/disable box in the level editor for it 2. How to set a decal (blood pool) active when I enter a script area? RE: Activating a decal through script - Tanshaydar - 10-10-2011 Only entities can be set active/inactive through editor or script. Check the entities list to see blood pool and other decal entities. |