Reflective Surface? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Reflective Surface? (/thread-10699.html) |
Reflective Surface? - NylePudding - 10-10-2011 I want to make an item with a reflective surface, like a mirror. I don't know how the hpl engine works, so could you simply import a model with a reflective surface right off the bat? Would any additional coding be needed? Thanks for any help. =] RE: Reflective Surface? - xtron - 10-10-2011 Stuff like mirrors etc ain't working in HPL2. RE: Reflective Surface? - NylePudding - 10-10-2011 (10-10-2011, 09:12 PM)xtron Wrote: Stuff like mirrors etc ain't working in HPL2.So for the chance to get anything working you'll need to go deep into the code? (Or something like that...) Damn, I thought it wouldn't be that simple. RE: Reflective Surface? - Your Computer - 10-10-2011 IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'm sure the water textures (materials) have reflective properties. RE: Reflective Surface? - NylePudding - 10-10-2011 (10-10-2011, 09:16 PM)Your Computer Wrote: IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'm sure the water textures have reflective properties. Hmm, if my Custom Story needed reflective surfaces to be turned on, I guess I could just say it's mandatory. |