Two questions. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Two questions. (/thread-10714.html) Pages:
1
2
|
Two questions. - A Tricky Carnie - 10-11-2011 I checked the wiki, but I couldn't find anything, so I figured I'd ask here. Anyway, I want to know how to make the player teleport to another map from picking up an object (what I plan on doing is having the player pick up a note, and teleport to a new level when their done reading it). And, how do I end my custom story, as in, make the credits roll and such. Thanks for any help. RE: Two questions. - Tanshaydar - 10-11-2011 http://wiki.frictionalgames.com/hpl2/amnesia/script_functions void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); Immediatly loads another map. asMapName - the file to load asStartPos - the name of the StartPos on the next map asStartSound - the sound that is played when the change starts asEndSound - the sound that is played when the new map is loaded void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); Starts the end credits screen. asMusic - the music to play (including .ogg) abLoopMusic - determines whether the music should loop asTextCat - the category to be used in the .lang file (must be “Ending”) asTextEntry - the entry in the .lang file (must be “MainCredits”) alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not. RE: Two questions. - A Tricky Carnie - 10-12-2011 (10-11-2011, 09:42 PM)Tanshaydar Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functionsSo If I wanted that to trigger with a note, would the line of script be "AddEntityPlayerInteractCallback("", "note_4", "ChangeMap", "")" Quote:void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);And to make that when the player goes through a door, would that have to be run when the player is leaving the map? (So under // Run when leaving map void OnLeave() { }) RE: Two questions. - Statyk - 10-13-2011 (10-12-2011, 11:00 PM)A Tricky Carnie Wrote:For that, try:(10-11-2011, 09:42 PM)Tanshaydar Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functionsSo If I wanted that to trigger with a note, would the line of script be "AddEntityPlayerInteractCallback("", "note_4", "ChangeMap", "")" //___________________________ void OnStart() //OnEnter if you're making him enter the map in the first place. { SetEntityPlayerInteractCallback("note_4", "Note_mapchanger", true); } void Note_mapchanger(string &in asEntity) { ChangeMap("MAPNAME.map", "SPAWNPOSITONNAME", "", ""); } //____________________________ (10-12-2011, 11:00 PM)A Tricky Carnie Wrote:As for this, make an area box on the other side of the door and name it "ending_area". Then try this script function:Quote:void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);And to make that when the player goes through a door, would that have to be run when the player is leaving the map? (So under // Run when leaving map //__________________________________ void OnStart() //OnEnter if originally entering the map. { AddEntityCollideCallback("Player", "ending_area", "RollCredits", true, 1); } void RollCredits(string &in asParent, string &in asChild, int alState) { void StartCredits("MUSIC.ogg", true, "CATEGORY_IN_.lang", "ENTRY_IN_.lang", "HONESTLY, I'M NOT SURE WHAT THIS DOES"); } _____________________ lemme know if these scripts work out correctly. and DON'T FORGET to try "OnLeave" if it isn't working. I haven't used it yet, so I don't know how "OnLeave" works exactly... RE: Two questions. - A Tricky Carnie - 10-13-2011 (10-13-2011, 01:46 AM)Statyk Wrote:Thanks, I'll try these out.(10-12-2011, 11:00 PM)A Tricky Carnie Wrote:For that, try:(10-11-2011, 09:42 PM)Tanshaydar Wrote: http://wiki.frictionalgames.com/hpl2/amnesia/script_functionsSo If I wanted that to trigger with a note, would the line of script be "AddEntityPlayerInteractCallback("", "note_4", "ChangeMap", "")" @Statyk The script layout you gave me didn't work, this is my script, in case I didn't do it right: Spoiler below!
RE: Two questions. - A Tricky Carnie - 10-14-2011 I forgot to add the error message that comes when the game crashes when trying to load the script, here it is: Spoiler below!
RE: Two questions. - Statyk - 10-14-2011 (10-13-2011, 02:13 AM)A Tricky Carnie Wrote: Thanks, I'll try these out. "main (8,2) : ERR : Expected expression value" This means it's the eighth line down that can't be read. So there's a problem in the EIGHTH line, SECOND letter in.. which is "{)"... You can't have a parenthesis after a Squiggly-bracket. Or anything for that matter really. Remove the parenthesis and it should work. Let me know if it works or not. RE: Two questions. - A Tricky Carnie - 10-14-2011 (10-14-2011, 02:03 AM)Statyk Wrote:now theres this error:(10-13-2011, 02:13 AM)A Tricky Carnie Wrote: Thanks, I'll try these out. Quote:(9,68) : ERR : Expected '(' or ',' RE: Two questions. - Statyk - 10-14-2011 (10-14-2011, 02:31 AM)A Tricky Carnie Wrote:(10-14-2011, 02:03 AM)Statyk Wrote:now theres this error:(10-13-2011, 02:13 AM)A Tricky Carnie Wrote: Thanks, I'll try these out. There is a second quote next to "Ending" as highlighted above... Please read the errors and figure it out. remember, the first number in the error code is the line down, the second number is hw many letters over the error is occurring on that line. RE: Two questions. - A Tricky Carnie - 10-14-2011 (10-14-2011, 02:35 AM)Statyk Wrote:okay, I'll fix that, thanks for the help, its greatly appreciated.(10-14-2011, 02:31 AM)A Tricky Carnie Wrote:(10-14-2011, 02:03 AM)Statyk Wrote:now theres this error:(10-13-2011, 02:13 AM)A Tricky Carnie Wrote: Thanks, I'll try these out. |