SSAO and paralax - what is processing them? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: SSAO and paralax - what is processing them? (/thread-10785.html) |
SSAO and paralax - what is processing them? - spectatorx - 10-16-2011 Hi everyone, i think this question is targeted to dev team... As in subject, what and how is processing parallax and ssao in this awesome game? I wonder why setting high values for these effects is making game unplayable also with powerful rigs. Interesting finding: i can set ssao samples even higher then 8k but setting over 16k is giving an ingame error. :-) Of course for normal usage i'm not setting this effect to so high values ;-) RE: SSAO and paralax - what is processing them? - plutomaniac - 10-16-2011 SSAO is very demanding according to the devs (and a little bit useless) so just turn it off or lower. At good graphics card is doesn't cause a single problem. RE: SSAO and paralax - what is processing them? - Yuhaney - 10-16-2011 SSAO is not useless, but it's very demanding so you might keep it a bit lower. |