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+---- Thread: Exporting Model Problem... (/thread-10870.html)
I'm making a huge Tower model (WIP) for the Teamnesia Community thread. I gave it a blank UV unwrap, and exported it. But whenever I try to open it up in the ModelView, it crashes.
What am I messing up on?
RE: Exporting Model Problem... - Your Computer - 10-20-2011
Sounds like it could be crashing because it can't find any textures. However, whenever the model viewer crashes, you'll find a log in Documents/HPL2/ in Windows. Does it list any errors?
RE: Exporting Model Problem... - Rapture - 10-20-2011
Their is no Log file in that directory.
I'll see if I can play around with it for awhile and figure it out.
RE: Exporting Model Problem... - Acies - 10-20-2011
My log is titled "modelview.log" and located in: C:\Program\Amnesia - The Dark Descent\redist
RE: Exporting Model Problem... - Rapture - 10-20-2011
(10-20-2011, 04:10 PM)Acies Wrote: My log is titled "modelview.log" and located in: C:\Program\Amnesia - The Dark Descent\redist
Looking inside their, it won't show me any errors. And it won't show the Tower, it still thinks the last one I did was me opening up the Brute.dae. Even after I try to re-open the Tower.dae
Spoiler below!
Code:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Version: 4.1.10750 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
2. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------
Game Running
--------------------------------------------------------
/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files/Steam/steamapps/common/amnesia the dark descent/entities/enemy/servant_brute/servant_brute.ent
/////////////////////////////////////////////////////////////////
Statistics
--------------------------------------------------------
Medium framerate: 0.598117
--------------------------------------------------------
User Exit
--------------------------------------------------------
--------------------------------------------------------
Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------
Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------