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SanityBoost script is giving me an error? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: SanityBoost script is giving me an error? (/thread-10880.html) Pages:
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SanityBoost script is giving me an error? - MissMarilynn - 10-20-2011 So here is the scripting: SetEntityPlayerInteractCallback("office_key", "IsItLockedComplete", true); void IsItLockedComplete(string &in entity, int alState) { CompleteQuest("open_door_quest", "open_door"); GiveSanityBoost(5, true); } the error says it is a problem with the GiveSanityBoost command? I think it has something to do with (string &in entity, int alState). RE: SanityBoost script is giving me an error? - Your Computer - 10-20-2011 GiveSanityBoost() doesn't take any parameters. If you want to give the player a small sanity boost while having the screen effect, use GiveSanityBoostSmall(). RE: SanityBoost script is giving me an error? - MissMarilynn - 10-20-2011 (10-20-2011, 08:06 PM)Your Computer Wrote: GiveSanityBoost() doesn't take any parameters. If you want to give the player a small sanity boost while having the screen effect, use GiveSanityBoostSmall().I put it in as: SetEntityPlayerInteractCallback("office_key", "IsItLockedComplete", true); void IsItLockedComplete(string &in entity, int alState) { CompleteQuest("open_door_quest", "open_door"); GiveSanityBoostSmall(); } and it isn't completing the quest OR giving me a purple mist screen. What could be the issue? Also I'm getting an error for the door bang scripting you help me with the other day. I used: AddEntityCollideCallback("Player", "bangdoorarea", "ScaryDoor", false); void ScaryDoor(string &in asParent, string &in asChild, int alState) { AddPropImpulse("bangdoor", -2, 0, 0, "World"); PlaySoundAtEntity("pound", "hit_wood", "", 0, false); PlaySoundAtEntity("enemy", "L02_attack", "bangdoor", 0, false); CreateParticleSystemAtEntity("ParticleSystem_9", "ps_hit_wood", "bangdoor", false); } RE: SanityBoost script is giving me an error? - Your Computer - 10-20-2011 (10-20-2011, 08:42 PM)MissMarilynn Wrote: I put it in as: The callback syntax for SetEntityPlayerInteractCallback doesn't take an int, it only takes one parameter, a string; in other words, the game can't find IsItLockedComplete(string &in entity). (10-20-2011, 08:42 PM)MissMarilynn Wrote: Also I'm getting an error for the door bang scripting you help me with the other day. I used: You forgot to specify the state that you want the collision to happen for in the AddEntityCollideCallback function. RE: SanityBoost script is giving me an error? - MissMarilynn - 10-20-2011 (10-20-2011, 08:51 PM)Your Computer Wrote:Okay thanks! And how do I fix the sanity problem then? Can you give me a scripting example?(10-20-2011, 08:42 PM)MissMarilynn Wrote: I put it in as: RE: SanityBoost script is giving me an error? - Your Computer - 10-20-2011 (10-20-2011, 09:01 PM)MissMarilynn Wrote: And how do I fix the sanity problem then? Can you give me a scripting example? In other words, replace this: PHP Code: void IsItLockedComplete(string &in entity, int alState) With: PHP Code: void IsItLockedComplete(string &in entity) RE: SanityBoost script is giving me an error? - MissMarilynn - 10-20-2011 (10-20-2011, 09:04 PM)Your Computer Wrote:Great! and how can I get this to work as well:(10-20-2011, 09:01 PM)MissMarilynn Wrote: And how do I fix the sanity problem then? Can you give me a scripting example? void open(string &in asItem, string &in asEntity) { SetSwingDoorLocked("officedoor", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("officekey"); GiveSanityBoostSmall(); } I want a sanity boost when I use the key on the office door? RE: SanityBoost script is giving me an error? - Your Computer - 10-20-2011 (10-20-2011, 09:09 PM)MissMarilynn Wrote: Great! and how can I get this to work as well: PHP Code: AddUseItemCallback("open_office_door", "officekey", "officedoor", "open", false); RE: SanityBoost script is giving me an error? - MissMarilynn - 10-20-2011 (10-20-2011, 09:17 PM)Your Computer Wrote:Now my scripting isn't working for the monster being set active by picking up a crowbar. I want him to head to the player right away. My scripting is:(10-20-2011, 09:09 PM)MissMarilynn Wrote: Great! and how can I get this to work as well: SetEntityPlayerInteractCallback("crowbar_1", "MonsterSpawn", false); void MonsterSpawn(string& asName, string& asCallback) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); ShowEnemyPlayerPosition("crowbarscare"); SetEntityActive("crowbarscare", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 4, ""); (and then lots more pathnodes) } Crowbarscare is the monster. RE: SanityBoost script is giving me an error? - Your Computer - 10-20-2011 (10-20-2011, 10:21 PM)MissMarilynn Wrote: Now my scripting isn't working for the monster being set active by picking up a crowbar. I want him to head to the player right away. My scripting is: You made the same mistake as with IsItLockedComplete. (10-20-2011, 10:21 PM)MissMarilynn Wrote: Crowbarscare is the monster. So there are two monsters? Or is "servant_grunt_1" supposed to be "crowbarscare"? |