| 
 Segmentation Fault after loading screen - grkblood13 -  10-22-2011
 
 Whenever I launch Amnesia it crashes right after the loading screen appears. I tried kicking it off from the terminal with ./Amnesia.bin64 and it outs that a Segmentation fault occured.
 
 Here's my system information:
 
 system:
 Ubuntu 11.10 64 bit
 
 display:
 *-display
 description: VGA compatible controller
 product: NI Seymour [AMD Radeon HD 6470M]
 vendor: ATI Technologies Inc
 physical id: 0
 bus info: pci@0000:01:00.0
 version: 00
 width: 64 bits
 clock: 33MHz
 capabilities: pm pciexpress msi vga_controller bus_master cap_list rom
 configuration: driver=radeon latency=0
 resources: irq:49 memory:b0000000-bfffffff memory:d4900000-d491ffff ioport:5000(size=256) memory:d4920000-d493ffff
 *-display
 description: VGA compatible controller
 product: 2nd Generation Core Processor Family Integrated Graphics Controller
 vendor: Intel Corporation
 physical id: 2
 bus info: pci@0000:00:02.0
 version: 09
 width: 64 bits
 clock: 33MHz
 capabilities: msi pm vga_controller bus_master cap_list rom
 configuration: driver=i915 latency=0
 resources: irq:50 memory:d4000000-d43fffff memory:c0000000-cfffffff ioport:6000(size=64)
 
 cpu:
 intel i7-2630QM
 
 
 
 
 
 
 RE: Segmentation Fault after loading screen - Urkle -  10-22-2011
 
 Can you paste the output of glxinfo ? And your hpl.log file ? (~/.frictionalgames/Amnesia/Main/hpl.log
 
 
 
 RE: Segmentation Fault after loading screen - grkblood13 -  10-23-2011
 
 glxinfo:
 
 Code: name of display: :0display: :0 screen: 0
 direct rendering: Yes
 server glx vendor string: SGI
 server glx version string: 1.4
 server glx extensions:
 GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
 GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
 GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
 client glx vendor string: Mesa Project and SGI
 client glx version string: 1.4
 client glx extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
 GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
 GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
 GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
 GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
 GLX_INTEL_swap_event
 GLX version: 1.4
 GLX extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
 GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
 GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
 GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
 GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
 GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
 OpenGL vendor string: Tungsten Graphics, Inc
 OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
 OpenGL version string: 2.1 Mesa 7.11
 OpenGL shading language version string: 1.20
 OpenGL extensions:
 GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
 GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
 GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture,
 GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array,
 GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip,
 GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels,
 GL_EXT_point_parameters, GL_EXT_rescale_normal,
 GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp,
 GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
 GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB,
 GL_ARB_multitexture, GL_EXT_framebuffer_sRGB,
 GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat,
 GL_3DFX_texture_compression_FXT1, GL_ARB_texture_cube_map,
 GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
 GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
 GL_EXT_secondary_color, GL_EXT_texture_env_add,
 GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
 GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent,
 GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
 GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp,
 GL_ARB_texture_compression, GL_EXT_framebuffer_object,
 GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil,
 GL_NV_texture_rectangle, GL_NV_vertex_program, GL_ARB_depth_texture,
 GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine,
 GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
 GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_envmap_bumpmap,
 GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_depth_clamp,
 GL_NV_vertex_program1_1, GL_APPLE_client_storage, GL_APPLE_packed_pixels,
 GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
 GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
 GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
 GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
 GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_depth_clamp,
 GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel,
 GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync,
 GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
 GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
 GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object,
 GL_ARB_texture_compression_rgtc, GL_ARB_texture_rectangle,
 GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_rgtc,
 GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object,
 GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
 GL_EXT_packed_depth_stencil, GL_APPLE_object_purgeable,
 GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_EXT_draw_buffers2,
 GL_EXT_gpu_program_parameters, GL_EXT_texture_env_combine,
 GL_EXT_texture_sRGB_decode, GL_EXT_timer_query, GL_OES_EGL_image,
 GL_ARB_copy_buffer, GL_ARB_half_float_vertex, GL_ARB_map_buffer_range,
 GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra,
 GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle,
 GL_EXT_vertex_array_bgra, GL_NV_conditional_render,
 GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex,
 GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
 GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
 GL_ARB_shader_texture_lod, GL_EXT_provoking_vertex, GL_EXT_texture_snorm,
 GL_MESA_texture_signed_rgba, GL_ARB_robustness
 
 32 GLX Visuals
 visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
 id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
 ----------------------------------------------------------------------------
 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x092 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x093 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x094 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x095 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x096 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x097 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x098 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x099 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x09a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x09b 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x09c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x09d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
 0x09e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x09f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
 0x0a0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x0a1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x0a2 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x0a3 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x0a4 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x0a5 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x0a6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x0a7 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x0a8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x0a9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x0ab 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x0ac 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
 0x0ad 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x0ae 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
 0x061 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 
 48 GLXFBConfigs:
 visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
 id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
 ----------------------------------------------------------------------------
 0x062 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
 0x063 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
 0x064 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
 0x065 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x066 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x067 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x068 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x069 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x06a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x06b 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x06c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x06d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x06e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x06f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x070 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x071 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x072 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x073 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x074 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x075 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
 0x076 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x077 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
 0x078 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
 0x07a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
 0x07b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
 0x07c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
 0x07d 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x07e 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x07f 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x080 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x081 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x082 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
 0x083 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x084 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x085 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x086 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x087 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x088 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
 0x089 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x08a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x08b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x08c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
 0x08d 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
 0x08e 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
 0x08f 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
 0x090 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
 0x091 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
hpl.log:
 
 Code: Version 1.20 - s49753F7E-539-------- THE HPL ENGINE LOG ------------
 Engine build ID 20110513114747
 
 Creating Engine Modules
 --------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 --------------------------------------------------------
 
 Initializing Resources Module
 --------------------------------------------------------
 Creating loader handlers
 Creating resource managers
 Adding loaders to handlers
 --------------------------------------------------------
 
 Initializing Graphics Module
 --------------------------------------------------------
 Init lowlevel graphics: 1600x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1600 x 900 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: Tungsten Graphics, Inc
 Renderer: Mesa DRI Intel(R) Sandybridge Mobile
 Version: 2.1 Mesa 7.11
 Max texture image units: 16
 Max texture coord units: 8
 Max user clip planes: 6
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 16
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 0
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 0
 GLSL Version: 1.20
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 0
 OGL ATIFragmentShader: 0
 Setting up G-Bugger: type: 0 texturenum: 3
 WARNING: System does not support float textures! SSAO is disabled.
 Adding engine materials
 Initializing DevIL
 Vendor String: Abysmal Software
 Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 5 2010
 Version Number: 168
 Adding engine post effects
 --------------------------------------------------------
 
 Initializing Sound Module
 --------------------------------------------------------
 Initializing OpenAL
 Available OpenAL devices:
 0. PulseAudio Software(OpenAL default)
 1. ALSA Software on default
 2. ALSA Software on HDA Intel PCH [STAC92xx Analog] (hw:0,0)
 3. ALSA Software on HDA Intel PCH [HDMI 0] (hw:0,3)
 Trying to open device 'PulseAudio Software'... Success!
 Number of mono sources: 32
 Streaming setup: 4 Buffers x 262144 bytes each
 --------------------------------------------------------
 
 Initializing Game Module
 --------------------------------------------------------
 Adding engine updates
 Initializing script functions
 --------------------------------------------------------
 
 User Initialization
 --------------------------------------------------------
 ERROR: Could not create GL texture hud_hurt_noise00.dds
 ERROR: Could not load texture 'hud_hurt_noise00.dds'!
 ERROR: Could not create GL texture hud_hurt_noise01.dds
 ERROR: Could not load texture 'hud_hurt_noise01.dds'!
 ERROR: Could not create GL texture hud_hurt_noise02.dds
 ERROR: Could not load texture 'hud_hurt_noise02.dds'!
 ERROR: Could not create GL texture hud_hurt_noise03.dds
 ERROR: Could not load texture 'hud_hurt_noise03.dds'!
 ERROR: Could not create GL texture hud_hurt_noise04.dds
 ERROR: Could not load texture 'hud_hurt_noise04.dds'!
 ERROR: Could not create GL texture hud_hurt_noise05.dds
 ERROR: Could not load texture 'hud_hurt_noise05.dds'!
 ERROR: Could not create GL texture hud_hurt_noise06.dds
 ERROR: Could not load texture 'hud_hurt_noise06.dds'!
 ERROR: Could not create GL texture hud_hurt_noise07.dds
 ERROR: Could not load texture 'hud_hurt_noise07.dds'!
 --------------------------------------------------------
 
 Game Running
 --------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
 ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
 ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/dungeonbase_floor.dds
 ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat'
 ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
 ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
 ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
 ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
 ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds
 ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat'
 ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/tunnel.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/special/menu_wall_iron_bars.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall_iron_bars.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
 ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds
 ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat'
 ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
 ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/decals/dirt_floor02.dds
 ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
 ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
 ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/technical/plane_black/plane_black.dds
 ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat'
 ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/menu_wall.mat'
 ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/dungeonbase/wall/dungeonbase.dds
 ERROR: Couldn't load material 'static_objects/dungeonbase/wall/dungeonbase.mat'
 ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
 ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/static_objects/decals/dirt_floor02.dds
 ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
 Cache Loading: 1596 ms
 ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
 ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/particles/materials/ps_torch_fire.dds
 ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/billboards/halo_torch.dds
 ERROR: Couldn't load material 'billboards/halo_torch.mat'
 ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
 ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/billboards/bb_lightyellow_lightray.dds
 ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat'
 ERROR: Could not create GL texture /home/grkblood13/Amnesia/entities/special/key_jar/key_jar_details.dds
 ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat'
 ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds
 ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat'
 Entities: 261 ms
 Compilation: 0 ms
 Total: 1890 ms
 Meshes created: 26
 Bodies created: 5
 -------- Loading complete ---------
 
 
 RE: Segmentation Fault after loading screen - Urkle -  10-23-2011
 
 OK, we have two issues here.
 
 The first is your system has an integrated Intel graphics cards, which in general are not supported for Amnesia. Some have had luck, but it's hit or miss and requires a bit of "Work" to get it working. The main reason you are not getting anywhere is the due to the lack of S3TC support in the Opensource Linux drivers. (Patent issues).. there "is" a library that you can install to add that support, but I do not believe any distribution natively provides it. the library is called libtxc_dxtn.
 
 The second, is you ALSO have an ATI card installed in your system which is MORE than capable of running Amnesia.. However X is configured to use the Intel card instead. If you can get the catalyst drivers from ATI working on your system, Amnesia will work perfectly fine. You might want to ask on the Ubunutu forums if you need more assistance in getting those setup. You'll know those are setup correctly when the glxinfo output lists the ATI card as the GL Renderer string.
 
 
 
 RE: Segmentation Fault after loading screen - grkblood13 -  10-25-2011
 
 After doing some digging I'm thinking I'm basically screwed. After trying to switch to the discrete GPU via switcheroo for the past few days I've learned that I cant. Apparently almost all laptops built within the last 1-2 years that have hybrid graphics are muxless systems and until xserver is rewritten there is no way to switch gpus on these type of setups. Looks like I won't be playing Amnesia for a while.
 
 
 
 RE: Segmentation Fault after loading screen - grkblood13 -  10-26-2011
 
 Urkle,
 
 I tried installing the library that you suggested from two separate PPAs, xorg-edgers and oibaf, both of which I had the same experience. Now, instead of crashing right after the loading screen I get a black screen on my monitor. Sometimes, if I'm lucky, Ill be able to see a menu screen before it blacks out but its not interactive and I have to end up powering off my laptop. I'll attach a video of the process once it loads.
 
 
 
 
 
 RE: Segmentation Fault after loading screen - Urkle -  10-26-2011
 
 You are restarting X after you switcheroo right? As X would have to be restarted against the ATI graphics card and the correct GL library in the path for that to work.
 
 And check your glxinfo output as that will tell you right away what is being used.
 
 Here's a forum posts I found on getting it working.
 http://phoronix.com/forums/showthread.php?21979-Hybrid-ATI-ATI-Intel-ATI-solution-small-switcheroo-how-to
 
 
 
 RE: Segmentation Fault after loading screen - grkblood13 -  10-26-2011
 
 Im definately not using the discrete GPU. This is the issue I'm having. It's reported as a bug but its really more-or-less a downfall.
 
 https://bugs.freedesktop.org/show_bug.cgi?id=37528
 
 Video:
 http://www.twitvid.com/IFTCB
 
 
 
 RE: Segmentation Fault after loading screen - Walljumper -  11-24-2013
 
 I solved my problem thanks to this post. I figured this might help others. I have integrated Intel Graphics card only! For some reason the game played well the first time I installed it. Then I reinstalled the OS and the game and then the game closed every time after the Gamma option i.e, when the menu was supposed to show up.
 I don't know how the hell it ran the first time though.
 
 Solution:
 
 Go to your "Software Center" (in Ubuntu). Synaptic package manager should also work for other distros.
 Search for "libtxc". Then among the reults you get install "Texture compression library for mesa or libtxc-dxtn-s2tc0".
 
 Now skeptically open Amnesia. Just set all the settings to low just to be sure. You can experiment with them later. Play and crap in your pants!
 
 
 RE: Segmentation Fault after loading screen - Urkle -  11-24-2013
 
 I welcome the day the S3TC patents expire wold-wide!
 
 
 
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