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[ART] My experiment with exporting animations and armatures - Printable Version

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My experiment with exporting animations and armatures - ggstarfoxxie - 10-25-2011

I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being completely twisted around.

[attachment=2148]

My question is what is causing the armature to be twisted like this? Also, without any animations, alot of the poly's are pointing to armature's origin. I used the same steps as above.

[attachment=2149]



RE: My experiment with exporting animations and armatures - MrBigzy - 10-25-2011

The first problem is probably due to not setting the correct settings on bind. You have to make it an interactive bind I think.

As for the second problem..that's something that happens a lot. I haven't been able to pinpoint the cause of it yet.



RE: My experiment with exporting animations and armatures - nemesis567 - 10-26-2011

The problem is most likely related to the following cause:

Before binding the skin you did not Deleted History and froze transformations.