[SCRIPT] Float's and Seconds? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Float's and Seconds? (/thread-11026.html) |
Float's and Seconds? - flamez3 - 10-28-2011 Hi, I was just wondering how you determine how long 1.0f is in Real time? I'm trying to time something and it doesn't seem that 1.0f is 1sec in real life? RE: Float's and Seconds? - Tanshaydar - 10-28-2011 Float----- 1.0 Integer---1 Second---1 RE: Float's and Seconds? - flamez3 - 10-28-2011 (10-28-2011, 12:57 PM)Tanshaydar Wrote: Float----- 1.0hmmm.... I know the difference, but it makes no sense since it still didn't match up, but I just did a workaround (tried random numbers till I got it) RE: Float's and Seconds? - Tanshaydar - 10-28-2011 The moment it triggers and the moment it triggers timer's function is important. So best to try different times to see which one is best. |