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How to create a fully isolated full conversion - Printable Version

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RE: How to create a fully isolated full conversion - A.M Team - 10-02-2014

(10-01-2014, 10:27 PM)Mudbill Wrote:
(10-01-2014, 09:10 PM)TheDoctorPoo Wrote:
(06-08-2012, 09:41 PM)Ermu Wrote: Is there a somekind of Resolution limit in the MenuLogo?
I can't get mine working...
It's in
"C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\lang\eng\graphics\main_menu"
like it should.
I've checked the Menu.cfg million times.
The photo is a .jpg

You must make the logo a .png, otherwise the background won't be see through.

Preferrably not. PNGs aren't very optimized for game graphics. A Targa (.tga) or DirectDraw Surface (.dds) with an alpha channel will give a better result.

Btw, you replied to a very (very) old question. I don't think OP is looking for an answer anymore. Probably already found out or stopped trying.

Thanks for the reply, I'll convert my logo to a .dds file now! Big Grin


RE: How to create a fully isolated full conversion - Mudbill - 10-02-2014

TGA is more common for logos in general. DDS is more for model textures.


RE: How to create a fully isolated full conversion - Nyuu - 10-22-2014

Great guide, thank you.


RE: How to create a fully isolated full conversion - Catalyst - 05-31-2018

Thank you very much, worked for me. Going to work on my mod again after a big break.