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[SOLVED] Bit of trouble with my exta_english.lang file. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SOLVED] Bit of trouble with my exta_english.lang file. (/thread-11140.html) |
[SOLVED] Bit of trouble with my exta_english.lang file. - A Tricky Carnie - 11-02-2011 Hey everyone, I've been working on a new custom story. Now this exta_english.lang file USED to work, which means I probably screwed it up in the process of working on my CS. Can'y seem to get it to look the way I want it to in this post, so I'll attach it instead. RE: Bit of trouble with my exta_english.lang file. - GreyFox - 11-02-2011 How did that work before!? Follow this structure Code: <LANGUAGE> Keep In Mind things change for example, If you want to look at a door, and have it say "Libary" you don't need a description of that, thats mainly for items in your inventory. -Grey Fox RE: Bit of trouble with my exta_english.lang file. - A Tricky Carnie - 11-02-2011 (11-02-2011, 10:46 PM)GreyFox Wrote: How did that work before!? Oh, it must have gotten rid of my <LANGUAGE>,<CATEGORY>,<Entry> stuff when I posted it, I'll update it so it works. RE: Bit of trouble with my exta_english.lang file. - GreyFox - 11-03-2011 <Entry Name-"leveldoor8"> you put a dash instead of equals <Entry Name="leveldoor8"> -Grey Fox RE: Bit of trouble with my exta_english.lang file. - A Tricky Carnie - 11-03-2011 (11-03-2011, 01:03 AM)GreyFox Wrote: you put a dash instead of equals Thanks. RE: [SOLVED] Bit of trouble with my exta_english.lang file. - GreyFox - 11-03-2011 Yep. I used to do alot of stuff like that. Hard to see those small mistakes sometimes. Especially when it's your own script. Good Luck! -Grey Fox |