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The different steps to make a 3D video game - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: The different steps to make a 3D video game (/thread-11239.html) |
The different steps to make a 3D video game - gizmo27 - 11-08-2011 Hi all, I had a question : which are the steps to make a 3D video game : I mean using Blender for example. At this time I've got the following tools : Blender, SMFL, OpenGL, Code::Blocks+mingw. I almost ask the question : Blender can export for example an OBJ format : which is the correct step to "convert" OBJ format into an OpenGL workable code ? Thanks to tell me with which soft Penumbra has been modeled and with which soft the model was converted into OpenGL code ? Thanks a lot in advance. Regards, Gizmo. RE: The different steps to make a 3D video game - Shev - 11-14-2011 I know for openGL you needed to use other peoples software such as GLUT and GLEW which is what stopped me because I was afraid of getting tangled up in a bunch of legal issues. This will help for openGL http://www.opengl.org/wiki/Getting_started Also I'm pretty sure a lot of people will try to convince you to use a free open-source engine or make a mod instead of completely starting from scratch. |