Frictional Games Forum (read-only)
[SCRIPT] Candles to fade out? - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: [SCRIPT] Candles to fade out? (/thread-11241.html)



Candles to fade out? - Lontasm - 11-08-2011

So uh yeah, in the story its a gust that blows thru the hallway, blowing out all the candles and torches, but how do I make the light fade out???



RE: Candles to fade out? - GreyFox - 11-08-2011

SetLightVisible(string& asLightName, bool abVisible);

and then add A Candle Getting Blown out sound.

-Grey Fox



RE: Candles to fade out? - Khyrpa - 11-08-2011

This should do it.
SetLampLit(string& asName, bool abLit, bool abEffects);

Make sure you time it well so it looks like the wind blows them out.
If you have other lights supporting the lamps but not connected, you can use
FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime);

to fade those out. setlamplit false fades the light of the lamp entites in about 0.5f so use that.

edit. I don't really recommend using SetLightVisible because it fades the light out very fast and looks weird.