Fading Entities to Smoke? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Fading Entities to Smoke? (/thread-11307.html) |
Fading Entities to Smoke? - SonOfLiberty796 - 11-11-2011 Hey guys, another thing I've been trying to figure out. How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it. Thanks. RE: Fading Entities to Smoke? - Statyk - 11-11-2011 (11-11-2011, 05:49 PM)Xvideogamer720X Wrote: Hey guys, another thing I've been trying to figure out.you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though. RE: Fading Entities to Smoke? - SonOfLiberty796 - 11-11-2011 (11-11-2011, 06:21 PM)Statyk Wrote:Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: Hey guys, another thing I've been trying to figure out.you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though. RE: Fading Entities to Smoke? - Statyk - 11-11-2011 (11-11-2011, 06:26 PM)Xvideogamer720X Wrote:May I ask which entity you are using? And I'm not sure. go through each. for what you're looking for, you may need to make a particle (lol I've been making particles non-stop this week XD Isn't too hard when you get the hang of it. If you need any help with it, let me know.(11-11-2011, 06:21 PM)Statyk Wrote:Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: Hey guys, another thing I've been trying to figure out.you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though. RE: Fading Entities to Smoke? - SonOfLiberty796 - 11-11-2011 (11-11-2011, 06:32 PM)Statyk Wrote:I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.(11-11-2011, 06:26 PM)Xvideogamer720X Wrote:May I ask which entity you are using? And I'm not sure. go through each. for what you're looking for, you may need to make a particle (lol I've been making particles non-stop this week XD Isn't too hard when you get the hang of it. If you need any help with it, let me know.(11-11-2011, 06:21 PM)Statyk Wrote:Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: Hey guys, another thing I've been trying to figure out.you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though. And wait...I can create my own particles? o.O I didn't know that was possible :p RE: Fading Entities to Smoke? - Statyk - 11-11-2011 (11-11-2011, 06:36 PM)Xvideogamer720X Wrote: I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.Yup! I made a bunch of my own if you want to check it out: http://www.frictionalgames.com/forum/thread-11294.html //____________ Just use the ParticleEditor.exe in the main folder and use materials. (.mat) again, let me know if you have any issues! RE: Fading Entities to Smoke? - SonOfLiberty796 - 11-11-2011 (11-11-2011, 06:59 PM)Statyk Wrote:Yeah I'll definitely check them out(11-11-2011, 06:36 PM)Xvideogamer720X Wrote: I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.Yup! I made a bunch of my own if you want to check it out: Ohhh right, I forgot there was a particle editor too xD haha and thanks man, I'll contact you if I need help with particles (if I ever make one :p ) RE: Fading Entities to Smoke? - Statyk - 11-11-2011 (11-11-2011, 07:01 PM)Xvideogamer720X Wrote: Yeah I'll definitely check them outMy advice if to open the moving fog .ps and tweak it around. RE: Fading Entities to Smoke? - Your Computer - 11-12-2011 I would recommend using a type that is capable of being broken. In this way you don't have to use an area for its location. In the model editor you would specify the particle system that gets created upon breaking and ignore broken entity and break sound. Then you could use SetPropHealth to remove all of its health. RE: Fading Entities to Smoke? - Statyk - 11-12-2011 (11-12-2011, 04:15 AM)Your Computer Wrote: I would recommend using a type that is capable of being broken. In this way you don't have to use an area for its location. In the model editor you would specify the particle system that gets created upon breaking and ignore broken entity and break sound. Then you could use SetPropHealth to remove all of its health.But he said he'd like the particle to spawn on body parts... Can you break body parts? EDIT: Nevermind, I understand what you're saying! |