[SCRIPT] Leveldoor Problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Leveldoor Problem (/thread-11330.html) Pages:
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RE: Leveldoor Problem - Togglevolt - 11-14-2011 Works perfectly now! Thanks alot man! I changed it all to: void CheckLantern(string &in asEntity) { SetLevelDoorLocked("level_wood_1", false); } void OnEnter() { SetEntityPlayerInteractCallback("lantern_1", "CheckLantern", true); } And placed "CheckLantern" into the InteractCallback tab of the Lantern. Now it works just as wanted. Thanks |