Forever Lost Preview [Need Ideas!] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Forever Lost Preview [Need Ideas!] (/thread-11333.html) |
Forever Lost Preview [Need Ideas!] - Pitfall - 11-14-2011 A few months ago I was working on a custom story. I got stuck and I got busy. I can't think of what to do next. This is not the final product at all (I have never been that good at story writing). Download / Screen Shots I need some ideas, opinions, and some new headphones. RE: Forever Lost Preview [Need Ideas!] - Pitfall - 11-16-2011 Bump. RE: Forever Lost Preview [Need Ideas!] - Giovanni Rosa - 11-16-2011 (11-16-2011, 03:47 PM)Pitfall Wrote: Bump. Seems mysteriously interesting. What kind of ideas do you need? RE: Forever Lost Preview [Need Ideas!] - Pitfall - 11-17-2011 (11-16-2011, 10:45 PM)Giovanni Rosa Wrote: Seems mysteriously interesting. What kind of ideas do you need?After you get the key... I just don't know where to go from here. You are suppose to do some levels in a cellar. I am just burned out. RE: Forever Lost Preview [Need Ideas!] - Kman - 11-17-2011 well what i do, is i start with a very simple idea for a map and just start building, then as you go you start coming up with ways to expand that idea and make it better. then as you go you'll start to develop a really good map, or at least that's what i do RE: Forever Lost Preview [Need Ideas!] - Statyk - 11-17-2011 (11-17-2011, 12:30 AM)kman Wrote: well what i do, is i start with a very simple idea for a map and just start building, then as you go you start coming up with ways to expand that idea and make it better. then as you go you'll start to develop a really good map, or at least that's what i doExactly how my campaign came up. I ended up starting with a simple crappy hallway (kman saw it), started brainstorming, and developed a storyline that was thought of for a little over a week, possibly 2 weeks. I went back to mapping and scripting and the campaign is on its way =] Take a break to brainstorm like I did. It helps NOT to just JUMP ON the map-building if you want to create a SERIOUS story. |