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Crowbar - Printable Version

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Crowbar - hoppem - 11-27-2011

Would anyone know how to make a crowbar break open a door ive looked online for tutorials and i cant find any I also looked at the main stories hps file and that doesnt make any sense to me at all. please help!!!



RE: Crowbar - flamez3 - 11-27-2011

Do you mean the animation (like actually moving the crowbar)? Or just the adduseitemcallback?


RE: Crowbar - hoppem - 11-27-2011

(11-27-2011, 08:51 AM)flamez3 Wrote: Do you mean the animation (like actually moving the crowbar)? Or just the adduseitemcallback?
ya actually moving the crowbar





RE: Crowbar - flamez3 - 11-27-2011

Hmmm sorry I haven't actually done that sorry.


RE: Crowbar - hoppem - 11-27-2011

no prob then im not the only one



RE: Crowbar - flamez3 - 12-01-2011

(11-27-2011, 10:50 AM)hoppem Wrote: no prob then im not the only one
A friend told me how to do it, you need it still ?


RE: Crowbar - Unearthlybrutal - 12-01-2011

It's a little bit complicated:/. You need to do unactive "joint crowbar" to the door and make it active on putting the crowbar from inventory to the door. Then you will need area for the crowbar, when it touches it, the door will bang and open. Look at some custom story's scripts (if you know any wheres used the crowbar). I found it out myself by exploring the scripts. Good luckSmile


RE: Crowbar - hoppem - 12-03-2011

thanks guys ill start exploring the scripts



RE: Crowbar - Dobbydoo - 12-03-2011

There's a crowbar area in daniels room also, you might want to check that out Smile



RE: Crowbar - Kman - 12-03-2011

not sure if you knew about this, but there's actually a wiki that FG made for this sort of thing

http://wiki.frictionalgames.com/



they have all sorts of scripts and tutorials there for using HPL2 Smile