Making a door creek open script. Help! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making a door creek open script. Help! (/thread-11540.html) |
Making a door creek open script. Help! - jssjr90 - 11-27-2011 I relay want to know how to creek open a door slowly like in the first level of amnesia. This is my script so far but it does not have any effects on the door. //////////////////////// void OnStart() { AddEntityCollideCallback("Player", "opendoor", "opendoorfunc", true, 1); } void opendoorfunc(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("cellar_wood01_slow_1", false, false); AddPropForce("cellar_wood01_slow_1", 90, 0, 0, "world"); } If anyone like to help me out on this or know how to creek open a door, just like on the first level of amnesia please let me know. Thanks! RE: Making a door creek open script. Help! - Khyrpa - 11-27-2011 You're doing the right thing, just keep tweaking the prop force to get the effect you wanted. RE: Making a door creek open script. Help! - Unearthlybrutal - 11-27-2011 Try this. Helps? Spoiler below!
RE: Making a door creek open script. Help! - jssjr90 - 11-27-2011 Thank you Unearthlybrutal. Oddly enough I had to set it all to 290, on XY and Z. Still I got the door to creek open. Thanks! |