[SCRIPT] Unexpected error on my script. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Unexpected error on my script. (/thread-11623.html) |
Unexpected error on my script. - Loveridge - 12-02-2011 I keep getting an unexpected error with my script... I have no idea what's wrong it says: main (51,2) :ERR: Unexpected end of file. Heres my script if you can help it would be much appreciated //////////////////////////// // Run when entering map void OnEnter() { AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("Door_1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } void OnStart() { AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("cdoor", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("crowbar_1"); void OnStart() { SetEntityConnectionStateChangeCallback("booklever", "func_shelf"); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { SetMoveObjectState("secret",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } //////////////////////////// // Run when leaving map void OnLeave() { } RE: Unexpected error on my script. - Khyrpa - 12-02-2011 //////////////////////////// // Run when entering map void OnEnter() { AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("Door_1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } void OnStart() { AddUseItemCallback("","crowbar_1", "cdoor", "FUNCTION", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("cdoor", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("crowbar_1"); } void OnStart() { SetEntityConnectionStateChangeCallback("booklever", "func_shelf"); } void func_shelf(string &in asEntity, int alState) { if (alState == 1) { SetMoveObjectState("secret",1.0f); PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); return; } } //////////////////////////// // Run when leaving map void OnLeave() { } are you sure you are using c++ language or the configs recommended in wiki for notepad++ or whatever youre using? It makes spotting those bracket errors a lot easier RE: Unexpected error on my script. - Loveridge - 12-02-2011 (12-02-2011, 07:23 PM)Khyrpa Wrote: //////////////////////////// |